I always thought the standard 128x128 made sense as 8ft by 8ft. For example, the tiled floor texture has 8x8 tiles on a 512x512 pixel image, which uses the standard .25 scale down to be a 128x128 texture. Using 16U = 1 foot, each tile is 1 foot square, which makes sense based on real world tiles.
On Tue, Jun 2, 2009 at 3:03 PM, Grash <[email protected]> wrote: > > that has nothing to do with the question. > > --- On Tue, 6/2/09, Soda Bob Curtis <[email protected]> wrote: > > > From: Soda Bob Curtis <[email protected]> > > Subject: Re: [hlmappers] Units > > To: "Discussion of Half-Life Mapping" <[email protected]> > > Date: Tuesday, June 2, 2009, 12:11 PM > > If I understand your question, all > > standard textures are (or should be) > > 128 units square. > > > > Bob. > > > > Grash wrote: > > > That's a better name than "Nuclear Tycoon" > > > > > > David, > > > what is the unit to pixel ratio you're using? > > > (If I have an object x units long then the material > > texture is Y pixels long to cover it) > > > > > > > > > --- Mon, 6/1/09, John Sheu <[email protected]> > > wrote: > > > > > > > > >> From: John Sheu <[email protected]> > > >> Subject: Re: [hlmappers] Units > > >> To: "Discussion of Half-Life Mapping" < > [email protected]> > > >> Date: Monday, June 1, 2009, 6:43 PM > > >> 2009/6/1 David Speyrer <[email protected]> > > >> > > >> > > >>> From wikipedia: > > >>> > > >>> The beard-second is a unit of length inspired > > by the > > >>> > > >> light year, but used > > >> > > >>> for extremely short distances such as those in > > nuclear > > >>> > > >> physics. The > > >> > > >>> beard-second is defined as the length an > > average > > >>> > > >> physicist's beard grows in > > >> > > >>> a second. Kemp Bennet Kolb defines the > > distance as > > >>> > > >> exactly 100 Ångströms[2] > > >> > > >>> while the Physics Handbook has it half the > > size at 5 > > >>> > > >> nanometers. > > >> > > >>> http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1 > > >>> > > >>> > > >> I stand corrected. > > >> > > >> On a related note, who's up for making an > > educational > > >> nuclear physics mod? > > >> As for a name, I propose "Resonance Cascade". > > >> > > >> -John Sheu > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or > > view the > > >> list archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > > >> > > >> > > >> > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > -- > > Bob Curtis > > http://www.sodabob.com/ > > > > "The powers delegated by the proposed Constitution to the > > federal government, are few and defined. Those which are to > > remain in the State governments are numerous and indefinite. > > The former will be exercised principally on external > > objects, as war, peace, negotiation, and foreign > > commerce..." > > > > -- James Madison, Federalist No. 45 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
