For most surfaces we use 0.25 units per texel, so if an object is x units long the material texture will be x * 4 pixels long to cover it.
We generally standardize on 128 unit wall sections which a 512 texture exactly covers. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Grash Sent: Monday, June 01, 2009 7:40 PM To: Discussion of Half-Life Mapping Subject: Re: [hlmappers] Units That's a better name than "Nuclear Tycoon" David, what is the unit to pixel ratio you're using? (If I have an object x units long then the material texture is Y pixels long to cover it) --- Mon, 6/1/09, John Sheu <[email protected]> wrote: > From: John Sheu <[email protected]> > Subject: Re: [hlmappers] Units > To: "Discussion of Half-Life Mapping" <[email protected]> > Date: Monday, June 1, 2009, 6:43 PM > 2009/6/1 David Speyrer <[email protected]> > > > From wikipedia: > > > > The beard-second is a unit of length inspired by the > light year, but used > > for extremely short distances such as those in nuclear > physics. The > > beard-second is defined as the length an average > physicist's beard grows in > > a second. Kemp Bennet Kolb defines the distance as > exactly 100 Ångströms[2] > > while the Physics Handbook has it half the size at 5 > nanometers. > > > > http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1 > > > > I stand corrected. > > On a related note, who's up for making an educational > nuclear physics mod? > As for a name, I propose "Resonance Cascade". > > -John Sheu > _______________________________________________ > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
