that has nothing to do with the question. --- On Tue, 6/2/09, Soda Bob Curtis <[email protected]> wrote:
> From: Soda Bob Curtis <[email protected]> > Subject: Re: [hlmappers] Units > To: "Discussion of Half-Life Mapping" <[email protected]> > Date: Tuesday, June 2, 2009, 12:11 PM > If I understand your question, all > standard textures are (or should be) > 128 units square. > > Bob. > > Grash wrote: > > That's a better name than "Nuclear Tycoon" > > > > David, > > what is the unit to pixel ratio you're using? > > (If I have an object x units long then the material > texture is Y pixels long to cover it) > > > > > > --- Mon, 6/1/09, John Sheu <[email protected]> > wrote: > > > > > >> From: John Sheu <[email protected]> > >> Subject: Re: [hlmappers] Units > >> To: "Discussion of Half-Life Mapping" <[email protected]> > >> Date: Monday, June 1, 2009, 6:43 PM > >> 2009/6/1 David Speyrer <[email protected]> > >> > >> > >>> From wikipedia: > >>> > >>> The beard-second is a unit of length inspired > by the > >>> > >> light year, but used > >> > >>> for extremely short distances such as those in > nuclear > >>> > >> physics. The > >> > >>> beard-second is defined as the length an > average > >>> > >> physicist's beard grows in > >> > >>> a second. Kemp Bennet Kolb defines the > distance as > >>> > >> exactly 100 Ångströms[2] > >> > >>> while the Physics Handbook has it half the > size at 5 > >>> > >> nanometers. > >> > >>> http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1 > >>> > >>> > >> I stand corrected. > >> > >> On a related note, who's up for making an > educational > >> nuclear physics mod? > >> As for a name, I propose "Resonance Cascade". > >> > >> -John Sheu > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or > view the > >> list archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > >> > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > -- > Bob Curtis > http://www.sodabob.com/ > > "The powers delegated by the proposed Constitution to the > federal government, are few and defined. Those which are to > remain in the State governments are numerous and indefinite. > The former will be exercised principally on external > objects, as war, peace, negotiation, and foreign > commerce..." > > -- James Madison, Federalist No. 45 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
