Indeed, except that according to the wiki player models use 12U = 1FT. :0

On Wed, Jun 3, 2009 at 9:12 AM, Soda Bob Curtis <[email protected]> wrote:

> Using that scale, that makes the player about 4 and a half feet tall.
>
> 72 units high / 16 (per foot) = 4.5 feet tall player
>
> :)
>
> Bob.
>
> Nathan West wrote:
> > I always thought the standard 128x128 made sense as 8ft by 8ft. For
> example,
> > the tiled floor texture has 8x8 tiles on a 512x512 pixel image, which
> uses
> > the standard .25 scale down to be a 128x128 texture. Using 16U = 1 foot,
> > each tile is 1 foot square, which makes sense based on real world tiles.
> >
> > On Tue, Jun 2, 2009 at 3:03 PM, Grash <[email protected]> wrote:
> >
> >
> >> that has nothing to do with the question.
> >>
> >> --- On Tue, 6/2/09, Soda Bob Curtis <[email protected]> wrote:
> >>
> >>
> >>> From: Soda Bob Curtis <[email protected]>
> >>> Subject: Re: [hlmappers] Units
> >>> To: "Discussion of Half-Life Mapping" <
> [email protected]>
> >>> Date: Tuesday, June 2, 2009, 12:11 PM
> >>> If I understand your question, all
> >>> standard textures are (or should be)
> >>> 128 units square.
> >>>
> >>> Bob.
> >>>
> >>> Grash wrote:
> >>>
> >>>> That's a better name than "Nuclear Tycoon"
> >>>>
> >>>> David,
> >>>> what is the unit to pixel ratio you're using?
> >>>> (If I have an object x units long then the material
> >>>>
> >>> texture is Y pixels long to cover it)
> >>>
> >>>> --- Mon, 6/1/09, John Sheu <[email protected]>
> >>>>
> >>> wrote:
> >>>
> >>>>
> >>>>> From: John Sheu <[email protected]>
> >>>>> Subject: Re: [hlmappers] Units
> >>>>> To: "Discussion of Half-Life Mapping" <
> >>>>>
> >> [email protected]>
> >>
> >>>>> Date: Monday, June 1, 2009, 6:43 PM
> >>>>> 2009/6/1 David Speyrer <[email protected]>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> From wikipedia:
> >>>>>>
> >>>>>> The beard-second is a unit of length inspired
> >>>>>>
> >>> by the
> >>>
> >>>>> light year, but used
> >>>>>
> >>>>>
> >>>>>> for extremely short distances such as those in
> >>>>>>
> >>> nuclear
> >>>
> >>>>> physics. The
> >>>>>
> >>>>>
> >>>>>> beard-second is defined as the length an
> >>>>>>
> >>> average
> >>>
> >>>>> physicist's beard grows in
> >>>>>
> >>>>>
> >>>>>> a second. Kemp Bennet Kolb defines the
> >>>>>>
> >>> distance as
> >>>
> >>>>> exactly 100 Ångströms[2]
> >>>>>
> >>>>>
> >>>>>> while the Physics Handbook has it half the
> >>>>>>
> >>> size at 5
> >>>
> >>>>> nanometers.
> >>>>>
> >>>>>
> >>>>>> http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> I stand corrected.
> >>>>>
> >>>>> On a related note, who's up for making an
> >>>>>
> >>> educational
> >>>
> >>>>> nuclear physics mod?
> >>>>> As for a name, I propose "Resonance Cascade".
> >>>>>
> >>>>> -John Sheu
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or
> >>>>>
> >>> view the
> >>>
> >>>>> list archives, please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view
> >>>>
> >>> the list archives, please visit:
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>>>
> >>>>
> >>>>
> >>>>
> >>> --
> >>> Bob Curtis
> >>> http://www.sodabob.com/
> >>>
> >>> "The powers delegated by the proposed Constitution to the
> >>> federal government, are few and defined. Those which are to
> >>> remain in the State governments are numerous and indefinite.
> >>> The former will be exercised principally on external
> >>> objects, as war, peace, negotiation, and foreign
> >>> commerce..."
> >>>
> >>>    -- James Madison, Federalist No. 45
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the
> >>> list archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>>
> >>>
> >>>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >
> >
> >
>
> --
> Bob Curtis
> http://www.sodabob.com/
>
> "The powers delegated by the proposed Constitution to the federal
> government, are few and defined. Those which are to remain in the State
> governments are numerous and indefinite. The former will be exercised
> principally on external objects, as war, peace, negotiation, and foreign
> commerce..."
>
>   -- James Madison, Federalist No. 45
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
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