Indeed, except that according to the wiki player models use 12U = 1FT. :0 On Wed, Jun 3, 2009 at 9:12 AM, Soda Bob Curtis <[email protected]> wrote:
> Using that scale, that makes the player about 4 and a half feet tall. > > 72 units high / 16 (per foot) = 4.5 feet tall player > > :) > > Bob. > > Nathan West wrote: > > I always thought the standard 128x128 made sense as 8ft by 8ft. For > example, > > the tiled floor texture has 8x8 tiles on a 512x512 pixel image, which > uses > > the standard .25 scale down to be a 128x128 texture. Using 16U = 1 foot, > > each tile is 1 foot square, which makes sense based on real world tiles. > > > > On Tue, Jun 2, 2009 at 3:03 PM, Grash <[email protected]> wrote: > > > > > >> that has nothing to do with the question. > >> > >> --- On Tue, 6/2/09, Soda Bob Curtis <[email protected]> wrote: > >> > >> > >>> From: Soda Bob Curtis <[email protected]> > >>> Subject: Re: [hlmappers] Units > >>> To: "Discussion of Half-Life Mapping" < > [email protected]> > >>> Date: Tuesday, June 2, 2009, 12:11 PM > >>> If I understand your question, all > >>> standard textures are (or should be) > >>> 128 units square. > >>> > >>> Bob. > >>> > >>> Grash wrote: > >>> > >>>> That's a better name than "Nuclear Tycoon" > >>>> > >>>> David, > >>>> what is the unit to pixel ratio you're using? > >>>> (If I have an object x units long then the material > >>>> > >>> texture is Y pixels long to cover it) > >>> > >>>> --- Mon, 6/1/09, John Sheu <[email protected]> > >>>> > >>> wrote: > >>> > >>>> > >>>>> From: John Sheu <[email protected]> > >>>>> Subject: Re: [hlmappers] Units > >>>>> To: "Discussion of Half-Life Mapping" < > >>>>> > >> [email protected]> > >> > >>>>> Date: Monday, June 1, 2009, 6:43 PM > >>>>> 2009/6/1 David Speyrer <[email protected]> > >>>>> > >>>>> > >>>>> > >>>>>> From wikipedia: > >>>>>> > >>>>>> The beard-second is a unit of length inspired > >>>>>> > >>> by the > >>> > >>>>> light year, but used > >>>>> > >>>>> > >>>>>> for extremely short distances such as those in > >>>>>> > >>> nuclear > >>> > >>>>> physics. The > >>>>> > >>>>> > >>>>>> beard-second is defined as the length an > >>>>>> > >>> average > >>> > >>>>> physicist's beard grows in > >>>>> > >>>>> > >>>>>> a second. Kemp Bennet Kolb defines the > >>>>>> > >>> distance as > >>> > >>>>> exactly 100 Ångströms[2] > >>>>> > >>>>> > >>>>>> while the Physics Handbook has it half the > >>>>>> > >>> size at 5 > >>> > >>>>> nanometers. > >>>>> > >>>>> > >>>>>> http://www.google.com/search?hl=en&q=beard-second&aq=f&oq=&aqi=g1 > >>>>>> > >>>>>> > >>>>>> > >>>>> I stand corrected. > >>>>> > >>>>> On a related note, who's up for making an > >>>>> > >>> educational > >>> > >>>>> nuclear physics mod? > >>>>> As for a name, I propose "Resonance Cascade". > >>>>> > >>>>> -John Sheu > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or > >>>>> > >>> view the > >>> > >>>>> list archives, please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view > >>>> > >>> the list archives, please visit: > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>>> > >>>> > >>>> > >>>> > >>> -- > >>> Bob Curtis > >>> http://www.sodabob.com/ > >>> > >>> "The powers delegated by the proposed Constitution to the > >>> federal government, are few and defined. Those which are to > >>> remain in the State governments are numerous and indefinite. > >>> The former will be exercised principally on external > >>> objects, as war, peace, negotiation, and foreign > >>> commerce..." > >>> > >>> -- James Madison, Federalist No. 45 > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the > >>> list archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>> > >>> > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > -- > Bob Curtis > http://www.sodabob.com/ > > "The powers delegated by the proposed Constitution to the federal > government, are few and defined. Those which are to remain in the State > governments are numerous and indefinite. The former will be exercised > principally on external objects, as war, peace, negotiation, and foreign > commerce..." > > -- James Madison, Federalist No. 45 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
