Oh, wait... that would work. Thanks a bunch, man. On Tue, Jun 2, 2009 at 5:32 PM, Nathan West <[email protected]> wrote:
> But the bottoms have to be static. > > > On Tue, Jun 2, 2009 at 5:29 PM, Bluestrike <[email protected]>wrote: > >> Top has the same height but has to move higher? >> Select al brushes, click on the vertex tool and draw a selection box to >> select al top points in one of the 2d views and drag them up to where you >> like them to be. >> >> ----- Original Message ----- >> From: "Nathan West" <[email protected]> >> To: <[email protected]> >> Sent: Tuesday, June 02, 2009 10:27 PM >> Subject: [hlmappers] Transforming multiple brushes of different heights >> >> >> > If I have many brushes (for example, walls of a building) that all share >> > the >> > same top height but have different bases, is there an easy way to >> increase >> > the height of all of them while keeping the bases locked? Selecting them >> > all >> > and expanding doesn't work because it tries to keep the aspect ratio, >> > meaning the shorter brushes get dragged away from the floor. >> > >> > For example, a brush with height 128 and a brush with height 136. I want >> > to >> > stretch them up so that the heights are 256 and 264 (add 128 to both), >> > respectively. However, stretching them up gives them heights of 248.5 >> and >> > 264. >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
