That's fine, it's just a bunch of walls (read: rectangular block primitives)

On Tue, Jun 2, 2009 at 5:52 PM, Nathan Voge <[email protected]> wrote:

>
> Sure:
> 1; Select the brushes that you want.
> 2; Select the Vertex Tool.
> 3; Create a selection box around the vertexes you want to move together.
> 4; Hit enter.
> 5; Now drag or use the arrows to move them.
>
> Be careful with this. It is possible and easy to create invalid solid
> structures this way.
>
>
> > Date: Tue, 2 Jun 2009 16:27:41 -0400
> > From: [email protected]
> > To: [email protected]
> > Subject: [hlmappers] Transforming multiple brushes of different heights
> >
> > If I have many brushes (for example, walls of a building) that all share
> the
> > same top height but have different bases, is there an easy way to
> increase
> > the height of all of them while keeping the bases locked? Selecting them
> all
> > and expanding doesn't work because it tries to keep the aspect ratio,
> > meaning the shorter brushes get dragged away from the floor.
> >
> > For example, a brush with height 128 and a brush with height 136. I want
> to
> > stretch them up so that the heights are 256 and 264 (add 128 to both),
> > respectively. However, stretching them up gives them heights of 248.5 and
> > 264.
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> >
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