That's fine, it's just a bunch of walls (read: rectangular block primitives)
On Tue, Jun 2, 2009 at 5:52 PM, Nathan Voge <[email protected]> wrote: > > Sure: > 1; Select the brushes that you want. > 2; Select the Vertex Tool. > 3; Create a selection box around the vertexes you want to move together. > 4; Hit enter. > 5; Now drag or use the arrows to move them. > > Be careful with this. It is possible and easy to create invalid solid > structures this way. > > > > Date: Tue, 2 Jun 2009 16:27:41 -0400 > > From: [email protected] > > To: [email protected] > > Subject: [hlmappers] Transforming multiple brushes of different heights > > > > If I have many brushes (for example, walls of a building) that all share > the > > same top height but have different bases, is there an easy way to > increase > > the height of all of them while keeping the bases locked? Selecting them > all > > and expanding doesn't work because it tries to keep the aspect ratio, > > meaning the shorter brushes get dragged away from the floor. > > > > For example, a brush with height 128 and a brush with height 136. I want > to > > stretch them up so that the heights are 256 and 264 (add 128 to both), > > respectively. However, stretching them up gives them heights of 248.5 and > > 264. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
