Sure: 1; Select the brushes that you want. 2; Select the Vertex Tool. 3; Create a selection box around the vertexes you want to move together. 4; Hit enter. 5; Now drag or use the arrows to move them.
Be careful with this. It is possible and easy to create invalid solid structures this way. > Date: Tue, 2 Jun 2009 16:27:41 -0400 > From: [email protected] > To: [email protected] > Subject: [hlmappers] Transforming multiple brushes of different heights > > If I have many brushes (for example, walls of a building) that all share the > same top height but have different bases, is there an easy way to increase > the height of all of them while keeping the bases locked? Selecting them all > and expanding doesn't work because it tries to keep the aspect ratio, > meaning the shorter brushes get dragged away from the floor. > > For example, a brush with height 128 and a brush with height 136. I want to > stretch them up so that the heights are 256 and 264 (add 128 to both), > respectively. However, stretching them up gives them heights of 248.5 and > 264. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
