Invalid structures can cause some compile problems, it has been a
while since I have had any but if I remember correctly they just get
removed during compile time.

On Tue, Jun 2, 2009 at 6:28 PM, Nathan West <[email protected]> wrote:
> That's fine, it's just a bunch of walls (read: rectangular block primitives)
>
> On Tue, Jun 2, 2009 at 5:52 PM, Nathan Voge <[email protected]> wrote:
>
>>
>> Sure:
>> 1; Select the brushes that you want.
>> 2; Select the Vertex Tool.
>> 3; Create a selection box around the vertexes you want to move together.
>> 4; Hit enter.
>> 5; Now drag or use the arrows to move them.
>>
>> Be careful with this. It is possible and easy to create invalid solid
>> structures this way.
>>
>>
>> > Date: Tue, 2 Jun 2009 16:27:41 -0400
>> > From: [email protected]
>> > To: [email protected]
>> > Subject: [hlmappers] Transforming multiple brushes of different heights
>> >
>> > If I have many brushes (for example, walls of a building) that all share
>> the
>> > same top height but have different bases, is there an easy way to
>> increase
>> > the height of all of them while keeping the bases locked? Selecting them
>> all
>> > and expanding doesn't work because it tries to keep the aspect ratio,
>> > meaning the shorter brushes get dragged away from the floor.
>> >
>> > For example, a brush with height 128 and a brush with height 136. I want
>> to
>> > stretch them up so that the heights are 256 and 264 (add 128 to both),
>> > respectively. However, stretching them up gives them heights of 248.5 and
>> > 264.
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>> >
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>



-- 
Tim Messier

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