Invalid structures can cause some compile problems, it has been a while since I have had any but if I remember correctly they just get removed during compile time.
On Tue, Jun 2, 2009 at 6:28 PM, Nathan West <[email protected]> wrote: > That's fine, it's just a bunch of walls (read: rectangular block primitives) > > On Tue, Jun 2, 2009 at 5:52 PM, Nathan Voge <[email protected]> wrote: > >> >> Sure: >> 1; Select the brushes that you want. >> 2; Select the Vertex Tool. >> 3; Create a selection box around the vertexes you want to move together. >> 4; Hit enter. >> 5; Now drag or use the arrows to move them. >> >> Be careful with this. It is possible and easy to create invalid solid >> structures this way. >> >> >> > Date: Tue, 2 Jun 2009 16:27:41 -0400 >> > From: [email protected] >> > To: [email protected] >> > Subject: [hlmappers] Transforming multiple brushes of different heights >> > >> > If I have many brushes (for example, walls of a building) that all share >> the >> > same top height but have different bases, is there an easy way to >> increase >> > the height of all of them while keeping the bases locked? Selecting them >> all >> > and expanding doesn't work because it tries to keep the aspect ratio, >> > meaning the shorter brushes get dragged away from the floor. >> > >> > For example, a brush with height 128 and a brush with height 136. I want >> to >> > stretch them up so that the heights are 256 and 264 (add 128 to both), >> > respectively. However, stretching them up gives them heights of 248.5 and >> > 264. >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > -- Tim Messier _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
