> > This is an existing OP4 map (.BSP) that I don't have the source for, and I'm > NOT USING HAMMER. Use a tool to decompile the original .bsp file into a .vtf/.rtf/.map file...
http://developer.valvesoftware.com/wiki/Decompiling_Maps Then use Hammer. :) Bob. Ook wrote: > I thought I made it clear I was doing this by editing the entities in an > existing .BSP. I guess I wasn't clear enough because based on the replies > I'm getting, not one you realizes that. I'm sorry for not being more > specific. > > This is an existing OP4 map (.BSP) that I don't have the source for, and I'm > NOT USING HAMMER. I extract the entities, make the desired changes, and > import the entities back into the .BSP. This basically means you can't touch > any brush based entities, and can only add/edit/delete point based entities. > There are some exceptions - you can add a trigger_teleport, for example, > without associating it with a brush. When you do this it acts like a point > entity. > > This is typically done to add/edit/delete sprites, teleports, spawn points, > weapons, etc. > > So, given the above limitations, how do you add a static non-rotating sign > to a map? I know it can be done - I've seen it. And you don't do it with > sprites because what I saw years ago was not rotating. A sprite rotates to > face the viewer. I've searched all over and I can't find out how this was > done nor can I find the map. Someone had taken a map and added a > non-rotating sign advertising their server, and they did it by modifying the > entities and importing them back into the map. > > > > > > > ----- Original Message ----- > From: "Nathan West" <[email protected]> > To: "Discussion of Half-Life Mapping" <[email protected]> > Sent: Saturday, August 01, 2009 8:52 AM > Subject: Re: [hlmappers] How to hack an image into a map? > > > >> If you want just the image pasted on a brush, use the decal or overlay >> tool >> to place it. >> >> On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote: >> >> >>> You can edit brush faces by pressing Shift + A and then selecting the >>> face >>> you want to change. Follow this to create a custom texture. >>> http://developer.valvesoftware.com/wiki/Creating_a_Material >>> >>> 2009/8/1 Tobias Kammersgaard <[email protected]> >>> >>> >>>> WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL OUT >>>> LOUD >>>> >>>> /ScarT >>>> >>>> >>>> 2009/8/1 Nathan West <[email protected]> >>>> >>>> >>>>> While I honestly don't know, I would think a decal or overlay placed >>>>> on >>>>> >>>> an >>>> >>>>> invisible or nodrawed brush would do the trick. Also, I know source >>>>> supports >>>>> alpha channels in surface textures (there's a railing texture that's >>>>> invisible between the rails), so perhaps you could create a material >>>>> >>>> using >>>> >>>>> your image on a transparent background and apply that to a brush. >>>>> >>>>> On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote: >>>>> >>>>> >>>>>> I have a map that I have modified extensively by modifying the >>>>>> >>>> entities. >>>> >>>>> I >>>>> >>>>>> would like to add a static image to the map. I can do this with a >>>>>> >>>> sprite, >>>> >>>>>> but the problem is that it "rotates" to face the viewer. Is there a >>>>>> >>> way >>> >>>>> to >>>>> >>>>>> stop it from rotating? >>>>>> >>>>>> Many years ago I had a modified map - crossfire or snark_pit, I >>>>>> think >>>>>> >>> - >>> >>>>>> that >>>>>> someone had added signs to the map by adding/editing entities. They >>>>>> appeared >>>>>> as static, non-rotating images on the wall. How do you do this? >>>>>> Since >>>>>> >>>> I'm >>>> >>>>>> editing the entities, I obviously can't just add a brush and stick >>>>>> on >>>>>> >>>> the >>>> >>>>>> wall and apply my texture to it. >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >>> archives, >>> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > -- Bob Curtis http://www.sodabob.com/ "The powers delegated by the proposed Constitution to the federal government, are few and defined. Those which are to remain in the State governments are numerous and indefinite. The former will be exercised principally on external objects, as war, peace, negotiation, and foreign commerce..." -- James Madison, Federalist No. 45 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
