That works terribly for goldsrc maps. 2009/8/3 Soda Bob Curtis <[email protected]>
> > > > This is an existing OP4 map (.BSP) that I don't have the source for, and > I'm > > NOT USING HAMMER. > Use a tool to decompile the original .bsp file into a .vtf/.rtf/.map > file... > > http://developer.valvesoftware.com/wiki/Decompiling_Maps > > Then use Hammer. > > :) > > Bob. > > Ook wrote: > > I thought I made it clear I was doing this by editing the entities in an > > existing .BSP. I guess I wasn't clear enough because based on the replies > > I'm getting, not one you realizes that. I'm sorry for not being more > > specific. > > > > This is an existing OP4 map (.BSP) that I don't have the source for, and > I'm > > NOT USING HAMMER. I extract the entities, make the desired changes, and > > import the entities back into the .BSP. This basically means you can't > touch > > any brush based entities, and can only add/edit/delete point based > entities. > > There are some exceptions - you can add a trigger_teleport, for example, > > without associating it with a brush. When you do this it acts like a > point > > entity. > > > > This is typically done to add/edit/delete sprites, teleports, spawn > points, > > weapons, etc. > > > > So, given the above limitations, how do you add a static non-rotating > sign > > to a map? I know it can be done - I've seen it. And you don't do it with > > sprites because what I saw years ago was not rotating. A sprite rotates > to > > face the viewer. I've searched all over and I can't find out how this was > > done nor can I find the map. Someone had taken a map and added a > > non-rotating sign advertising their server, and they did it by modifying > the > > entities and importing them back into the map. > > > > > > > > > > > > > > ----- Original Message ----- > > From: "Nathan West" <[email protected]> > > To: "Discussion of Half-Life Mapping" <[email protected]> > > Sent: Saturday, August 01, 2009 8:52 AM > > Subject: Re: [hlmappers] How to hack an image into a map? > > > > > > > >> If you want just the image pasted on a brush, use the decal or overlay > >> tool > >> to place it. > >> > >> On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote: > >> > >> > >>> You can edit brush faces by pressing Shift + A and then selecting the > >>> face > >>> you want to change. Follow this to create a custom texture. > >>> http://developer.valvesoftware.com/wiki/Creating_a_Material > >>> > >>> 2009/8/1 Tobias Kammersgaard <[email protected]> > >>> > >>> > >>>> WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL > OUT > >>>> LOUD > >>>> > >>>> /ScarT > >>>> > >>>> > >>>> 2009/8/1 Nathan West <[email protected]> > >>>> > >>>> > >>>>> While I honestly don't know, I would think a decal or overlay placed > >>>>> on > >>>>> > >>>> an > >>>> > >>>>> invisible or nodrawed brush would do the trick. Also, I know source > >>>>> supports > >>>>> alpha channels in surface textures (there's a railing texture that's > >>>>> invisible between the rails), so perhaps you could create a material > >>>>> > >>>> using > >>>> > >>>>> your image on a transparent background and apply that to a brush. > >>>>> > >>>>> On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote: > >>>>> > >>>>> > >>>>>> I have a map that I have modified extensively by modifying the > >>>>>> > >>>> entities. > >>>> > >>>>> I > >>>>> > >>>>>> would like to add a static image to the map. I can do this with a > >>>>>> > >>>> sprite, > >>>> > >>>>>> but the problem is that it "rotates" to face the viewer. Is there a > >>>>>> > >>> way > >>> > >>>>> to > >>>>> > >>>>>> stop it from rotating? > >>>>>> > >>>>>> Many years ago I had a modified map - crossfire or snark_pit, I > >>>>>> think > >>>>>> > >>> - > >>> > >>>>>> that > >>>>>> someone had added signs to the map by adding/editing entities. They > >>>>>> appeared > >>>>>> as static, non-rotating images on the wall. How do you do this? > >>>>>> Since > >>>>>> > >>>> I'm > >>>> > >>>>>> editing the entities, I obviously can't just add a brush and stick > >>>>>> on > >>>>>> > >>>> the > >>>> > >>>>>> wall and apply my texture to it. > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >>> archives, > >>> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>>>>> > >>>>>> > >>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > -- > Bob Curtis > http://www.sodabob.com/ > > "The powers delegated by the proposed Constitution to the federal > government, are few and defined. Those which are to remain in the State > governments are numerous and indefinite. The former will be exercised > principally on external objects, as war, peace, negotiation, and foreign > commerce..." > > -- James Madison, Federalist No. 45 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
