That works terribly for goldsrc maps.

2009/8/3 Soda Bob Curtis <[email protected]>

> >
> > This is an existing OP4 map (.BSP) that I don't have the source for, and
> I'm
> > NOT USING HAMMER.
> Use a tool to decompile the original .bsp file into a .vtf/.rtf/.map
> file...
>
> http://developer.valvesoftware.com/wiki/Decompiling_Maps
>
> Then use Hammer.
>
> :)
>
> Bob.
>
> Ook wrote:
> > I thought I made it clear I was doing this by editing the entities in an
> > existing .BSP. I guess I wasn't clear enough because based on the replies
> > I'm getting, not one you realizes that. I'm sorry for not being more
> > specific.
> >
> > This is an existing OP4 map (.BSP) that I don't have the source for, and
> I'm
> > NOT USING HAMMER. I extract the entities, make the desired changes, and
> > import the entities back into the .BSP. This basically means you can't
> touch
> > any brush based entities, and can only add/edit/delete point based
> entities.
> > There are some exceptions - you can add a trigger_teleport, for example,
> > without associating it with a brush. When you do this it acts like a
> point
> > entity.
> >
> > This is typically done to add/edit/delete sprites, teleports, spawn
> points,
> > weapons, etc.
> >
> > So, given the above limitations, how do you add a static non-rotating
> sign
> > to a map? I know it can be done - I've seen it. And you don't do it with
> > sprites because what I saw years ago was not rotating. A sprite rotates
> to
> > face the viewer. I've searched all over and I can't find out how this was
> > done nor can I find the map. Someone had taken a map and added a
> > non-rotating sign advertising their server, and they did it by modifying
> the
> > entities and importing them back into the map.
> >
> >
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "Nathan West" <[email protected]>
> > To: "Discussion of Half-Life Mapping" <[email protected]>
> > Sent: Saturday, August 01, 2009 8:52 AM
> > Subject: Re: [hlmappers] How to hack an image into a map?
> >
> >
> >
> >> If you want just the image pasted on a brush, use the decal or overlay
> >> tool
> >> to place it.
> >>
> >> On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote:
> >>
> >>
> >>> You can edit brush faces by pressing Shift + A and then selecting the
> >>> face
> >>> you want to change. Follow this to create a custom texture.
> >>> http://developer.valvesoftware.com/wiki/Creating_a_Material
> >>>
> >>> 2009/8/1 Tobias Kammersgaard <[email protected]>
> >>>
> >>>
> >>>> WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL
> OUT
> >>>> LOUD
> >>>>
> >>>> /ScarT
> >>>>
> >>>>
> >>>> 2009/8/1 Nathan West <[email protected]>
> >>>>
> >>>>
> >>>>> While I honestly don't know, I would think a decal or overlay placed
> >>>>> on
> >>>>>
> >>>> an
> >>>>
> >>>>> invisible or nodrawed brush would do the trick. Also, I know source
> >>>>> supports
> >>>>> alpha channels in surface textures (there's a railing texture that's
> >>>>> invisible between the rails), so perhaps you could create a material
> >>>>>
> >>>> using
> >>>>
> >>>>> your image on a transparent background and apply that to a brush.
> >>>>>
> >>>>> On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote:
> >>>>>
> >>>>>
> >>>>>> I have a map that I have modified extensively by modifying the
> >>>>>>
> >>>> entities.
> >>>>
> >>>>> I
> >>>>>
> >>>>>> would like to add a static image to the map. I can do this with a
> >>>>>>
> >>>> sprite,
> >>>>
> >>>>>> but the problem is that it "rotates" to face the viewer. Is there a
> >>>>>>
> >>> way
> >>>
> >>>>> to
> >>>>>
> >>>>>> stop it from rotating?
> >>>>>>
> >>>>>> Many years ago I had a modified map - crossfire or snark_pit, I
> >>>>>> think
> >>>>>>
> >>> -
> >>>
> >>>>>> that
> >>>>>> someone had added signs to the map by adding/editing entities. They
> >>>>>> appeared
> >>>>>> as static, non-rotating images on the wall. How do you do this?
> >>>>>> Since
> >>>>>>
> >>>> I'm
> >>>>
> >>>>>> editing the entities, I obviously can't just add a brush and stick
> >>>>>> on
> >>>>>>
> >>>> the
> >>>>
> >>>>>> wall and apply my texture to it.
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>> archives,
> >>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >
> >
> >
>
> --
> Bob Curtis
> http://www.sodabob.com/
>
> "The powers delegated by the proposed Constitution to the federal
> government, are few and defined. Those which are to remain in the State
> governments are numerous and indefinite. The former will be exercised
> principally on external objects, as war, peace, negotiation, and foreign
> commerce..."
>
>   -- James Madison, Federalist No. 45
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to