The max allowed map download size without sv_downloadurl is 16 by 
default. You can just put net_maxfilesize 64 into server.cfg to get over 
it or use downloadurl host.

-ics

Major Johnson kirjoitti:
> Some change I made in my map in the last week started causing my friend's
> server to disconnect clients for not having the map in the middle of the
> client downloading the map.  Using the dedicated server to supply the map,
> an error was thrown:
>
> CreateFragmentsFromFile: 'maps/cp_optipalhouse_alpha4,bsp' size exceeds
> net_maxfilesize limit (16 MB)
>
> The map is 21 MB uncompressed, last week it was 20 MB.  We're trying a
> no-custom-textures version right now.
> Anyway, the server will supply the file *if and only if* you over-ride the
> max file size limit *and* the server hosts the file (eg. no redirect URLs),
> however, without a speed limiter, people in the game suffer a ping of about
> 900, which is why we started using some webspace I have to host the file
> itself.  At the moment the dedicated server is hosting the file with a very
> tight speed limit (though there are no players yet)--IIRC, the server is
> running with no config, or minimal config files.
>
> What on earth is the problem here?
>
> We've had a number of CRC errors in the past, ussually when I compile a map,
> then pakrat in the custom textures and don't actually *run* the map locally
> before I uploaded it to him.  We started doing RAR files with recovery
> records over skype to reduce the possibility of transmission errors.
>
> We just did another try, using most of the custom textures and got a CRC
> error this time, which leaves us with this conclusion:
>
> Pakrat *fucks up* *a lot*.
>
> Draco18s
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