*Nods* We're using a separate webhost, and bzip (the compressed map is around 7-8 MB), but the problem was that halfway through downloading the map the client would be kicked for not having the map.
Draco18s On Sat, Oct 10, 2009 at 7:27 PM, ics <[email protected]> wrote: > 64 is the max value for that net_maxfilesize and you propably need to > restart the server so changes take effect. I have encountered few maps > in the past that did not download at all without having a separate > download host to maps and every server that really wants to keep their > players, provides one anyways. It's very annoying to wait those maps to > download slowly while the maps could be gotten in just 5-20 seconds > instead. > > Sv_downloadurl > "http://site.address.com/~userid/whatever<http://site.address.com/%7Euserid/whatever>" > is a separate > webhost for all the custom stuff you have on your server. The benefits > are that you can bzip2 pack everything (like those map bsp's) and > clients then automatically download and open the packed content in their > games. Usually maps get packed to 30-70% of their original filesize so > that 20 megs map would pack into 7-15 megs instead = less download time > and faster downloads for players. Downside is that these hosts require > quite a bit of bandwidth so if you got like 5 Gigs a month allowed > traffic, that is enough for like 1 day but if you just test the maps out > like that, its not a real issue. Just keep sure you have same custom > content on the server AND in the download host. Otherwise if something > is missing from the host but is on the server, the missing stuff wont > download - at all. > > -ics > > > Major Johnson kirjoitti: > > Even with net_maxfilesize 99 it wasn't working. > > I'll look into downloadurl host, as I don't think that's what we're using > > (redirecturl the same thing, different?) > > > > Draco18s > > > > > > On Sat, Oct 10, 2009 at 6:10 PM, ics <[email protected]> wrote: > > > > > >> The max allowed map download size without sv_downloadurl is 16 by > >> default. You can just put net_maxfilesize 64 into server.cfg to get over > >> it or use downloadurl host. > >> > >> -ics > >> > >> Major Johnson kirjoitti: > >> > >>> Some change I made in my map in the last week started causing my > friend's > >>> server to disconnect clients for not having the map in the middle of > the > >>> client downloading the map. Using the dedicated server to supply the > >>> > >> map, > >> > >>> an error was thrown: > >>> > >>> CreateFragmentsFromFile: 'maps/cp_optipalhouse_alpha4,bsp' size exceeds > >>> net_maxfilesize limit (16 MB) > >>> > >>> The map is 21 MB uncompressed, last week it was 20 MB. We're trying a > >>> no-custom-textures version right now. > >>> Anyway, the server will supply the file *if and only if* you over-ride > >>> > >> the > >> > >>> max file size limit *and* the server hosts the file (eg. no redirect > >>> > >> URLs), > >> > >>> however, without a speed limiter, people in the game suffer a ping of > >>> > >> about > >> > >>> 900, which is why we started using some webspace I have to host the > file > >>> itself. At the moment the dedicated server is hosting the file with a > >>> > >> very > >> > >>> tight speed limit (though there are no players yet)--IIRC, the server > is > >>> running with no config, or minimal config files. > >>> > >>> What on earth is the problem here? > >>> > >>> We've had a number of CRC errors in the past, ussually when I compile a > >>> > >> map, > >> > >>> then pakrat in the custom textures and don't actually *run* the map > >>> > >> locally > >> > >>> before I uploaded it to him. We started doing RAR files with recovery > >>> records over skype to reduce the possibility of transmission errors. > >>> > >>> We just did another try, using most of the custom textures and got a > CRC > >>> error this time, which leaves us with this conclusion: > >>> > >>> Pakrat *fucks up* *a lot*. > >>> > >>> Draco18s > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
