64 is the max value for that net_maxfilesize and you propably need to restart the server so changes take effect. I have encountered few maps in the past that did not download at all without having a separate download host to maps and every server that really wants to keep their players, provides one anyways. It's very annoying to wait those maps to download slowly while the maps could be gotten in just 5-20 seconds instead.
Sv_downloadurl "http://site.address.com/~userid/whatever" is a separate webhost for all the custom stuff you have on your server. The benefits are that you can bzip2 pack everything (like those map bsp's) and clients then automatically download and open the packed content in their games. Usually maps get packed to 30-70% of their original filesize so that 20 megs map would pack into 7-15 megs instead = less download time and faster downloads for players. Downside is that these hosts require quite a bit of bandwidth so if you got like 5 Gigs a month allowed traffic, that is enough for like 1 day but if you just test the maps out like that, its not a real issue. Just keep sure you have same custom content on the server AND in the download host. Otherwise if something is missing from the host but is on the server, the missing stuff wont download - at all. -ics Major Johnson kirjoitti: > Even with net_maxfilesize 99 it wasn't working. > I'll look into downloadurl host, as I don't think that's what we're using > (redirecturl the same thing, different?) > > Draco18s > > > On Sat, Oct 10, 2009 at 6:10 PM, ics <[email protected]> wrote: > > >> The max allowed map download size without sv_downloadurl is 16 by >> default. You can just put net_maxfilesize 64 into server.cfg to get over >> it or use downloadurl host. >> >> -ics >> >> Major Johnson kirjoitti: >> >>> Some change I made in my map in the last week started causing my friend's >>> server to disconnect clients for not having the map in the middle of the >>> client downloading the map. Using the dedicated server to supply the >>> >> map, >> >>> an error was thrown: >>> >>> CreateFragmentsFromFile: 'maps/cp_optipalhouse_alpha4,bsp' size exceeds >>> net_maxfilesize limit (16 MB) >>> >>> The map is 21 MB uncompressed, last week it was 20 MB. We're trying a >>> no-custom-textures version right now. >>> Anyway, the server will supply the file *if and only if* you over-ride >>> >> the >> >>> max file size limit *and* the server hosts the file (eg. no redirect >>> >> URLs), >> >>> however, without a speed limiter, people in the game suffer a ping of >>> >> about >> >>> 900, which is why we started using some webspace I have to host the file >>> itself. At the moment the dedicated server is hosting the file with a >>> >> very >> >>> tight speed limit (though there are no players yet)--IIRC, the server is >>> running with no config, or minimal config files. >>> >>> What on earth is the problem here? >>> >>> We've had a number of CRC errors in the past, ussually when I compile a >>> >> map, >> >>> then pakrat in the custom textures and don't actually *run* the map >>> >> locally >> >>> before I uploaded it to him. We started doing RAR files with recovery >>> records over skype to reduce the possibility of transmission errors. >>> >>> We just did another try, using most of the custom textures and got a CRC >>> error this time, which leaves us with this conclusion: >>> >>> Pakrat *fucks up* *a lot*. >>> >>> Draco18s >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
