Even with net_maxfilesize 99 it wasn't working.
I'll look into downloadurl host, as I don't think that's what we're using
(redirecturl the same thing, different?)

Draco18s


On Sat, Oct 10, 2009 at 6:10 PM, ics <[email protected]> wrote:

> The max allowed map download size without sv_downloadurl is 16 by
> default. You can just put net_maxfilesize 64 into server.cfg to get over
> it or use downloadurl host.
>
> -ics
>
> Major Johnson kirjoitti:
> > Some change I made in my map in the last week started causing my friend's
> > server to disconnect clients for not having the map in the middle of the
> > client downloading the map.  Using the dedicated server to supply the
> map,
> > an error was thrown:
> >
> > CreateFragmentsFromFile: 'maps/cp_optipalhouse_alpha4,bsp' size exceeds
> > net_maxfilesize limit (16 MB)
> >
> > The map is 21 MB uncompressed, last week it was 20 MB.  We're trying a
> > no-custom-textures version right now.
> > Anyway, the server will supply the file *if and only if* you over-ride
> the
> > max file size limit *and* the server hosts the file (eg. no redirect
> URLs),
> > however, without a speed limiter, people in the game suffer a ping of
> about
> > 900, which is why we started using some webspace I have to host the file
> > itself.  At the moment the dedicated server is hosting the file with a
> very
> > tight speed limit (though there are no players yet)--IIRC, the server is
> > running with no config, or minimal config files.
> >
> > What on earth is the problem here?
> >
> > We've had a number of CRC errors in the past, ussually when I compile a
> map,
> > then pakrat in the custom textures and don't actually *run* the map
> locally
> > before I uploaded it to him.  We started doing RAR files with recovery
> > records over skype to reduce the possibility of transmission errors.
> >
> > We just did another try, using most of the custom textures and got a CRC
> > error this time, which leaves us with this conclusion:
> >
> > Pakrat *fucks up* *a lot*.
> >
> > Draco18s
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>
>
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