Some change I made in my map in the last week started causing my friend's server to disconnect clients for not having the map in the middle of the client downloading the map. Using the dedicated server to supply the map, an error was thrown:
CreateFragmentsFromFile: 'maps/cp_optipalhouse_alpha4,bsp' size exceeds net_maxfilesize limit (16 MB) The map is 21 MB uncompressed, last week it was 20 MB. We're trying a no-custom-textures version right now. Anyway, the server will supply the file *if and only if* you over-ride the max file size limit *and* the server hosts the file (eg. no redirect URLs), however, without a speed limiter, people in the game suffer a ping of about 900, which is why we started using some webspace I have to host the file itself. At the moment the dedicated server is hosting the file with a very tight speed limit (though there are no players yet)--IIRC, the server is running with no config, or minimal config files. What on earth is the problem here? We've had a number of CRC errors in the past, ussually when I compile a map, then pakrat in the custom textures and don't actually *run* the map locally before I uploaded it to him. We started doing RAR files with recovery records over skype to reduce the possibility of transmission errors. We just did another try, using most of the custom textures and got a CRC error this time, which leaves us with this conclusion: Pakrat *fucks up* *a lot*. Draco18s _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
