Hi Tom,
  
   I agree that "control of perspective" is THE important new
   dimension in photography and so I hope that pvQt can contribute to
   that.

   As I said in a previous mail to this group, the mathmap plugin to
   GIMP is another possibility for playing with perspective. I have a
   number of functions which transform equirectangulars (from hugin)
   in various ways -- see

   http://www.lightspacewater.net/Software/

   Maybe these are relevant to pvQt?

   Peter.
  
From: Tom Sharpless <[EMAIL PROTECTED]>
Subject: [hugin-ptx] Re: Release 0.4 of pvQt pano viewer.
Date: Sun, 23 Nov 2008 13:58:51 -0800 (PST)

> 
> Here's a private exchange I'd lik to make public
> 
> On Sun, Nov 23, 2008 at 2:40 PM, <[EMAIL PROTECTED]> wrote:
> 
>     Tom,
> 
>     What a very nice and interesting piece of software, thank you for
> working on this and making it available to the pano community...
> 
>     Many of the views are so interesting I have wondered whether there
> is any possibility of, or plan to, include save or print options...
> 
> 
> Yes there is.
> 
> One of the things I like best about DevalVR is that it can save the
> view in an image file., and I often use it to extract printable images
> from spherical panoramas.  Version 0.5 of pvQt will be able to do the
> same.
> 
> One of the things I like best about PanoTools is that it gives you a
> lot of control over perspective, which I think is an important new
> dimension in photography.  So I'm looking froward to using pvQt as a
> fast, interactive tool for composing printable images with lots of
> control over perspective.  I've just changed the description on SF to
> "panoramic image viewer and perspective converter" in anticipation of
> this.
> 
> 
> 
>     Some of the renderings or distortions would be interesting to
> capture full size, i.e., in some manner other than a screen-size
> grab... Have you considered this at all?
> 
> 
> Yes, and it may be feasible to some extent.  The OpenGL tecnology that
> makes pvQt so fast and flexible is strictly aimed at filling screen-
> size frame buffers.  But screens can be pretty big nowadays, and you
> can render to "off screen" frame buffers bigger than the physical
> display screen.  So I would expect to be able to get output images up
> to 8 Mpixels or so, which is enough for a sharp 11x14 print.
> 
> What really limits the potential quality of captured pvQt views is
> interpolation artefacts of various kinds.  Some of these are very
> evident near the poles of equirectangular and spherical images as
> displayed by pvQt; but there is a more general limit due to the fact
> that OpenGL texture images can't be very large (2 - 16).  If you are
> going to stretch an image dramatically, and want the result to be
> smooth and crisp, you must have lots more source pixels than
> destination pixels;  OpenGL unfortunately does not cater for that.  So
> for big prints there would have to be a special piece of software that
> could generate better views using specifications prepared by pvQt.
> Current stitcher technology is certainly up to that; maybe nona or the
> PTGui batch stitcher could be adapted....
> 
> 
>     I am a member of both the PTGui and Huggin forums but hesitated to
> ask publicly since this may turn out to be a really bone-headed
> question!!
> 
> 
> Well, at the risk of embarrassing you, I am going to post this to both
> forums  because I think you have asked some very good questions.
> 
> 
> 
>     Thanks,
> 
>     Charlie Cagle aka Bucko
> 
> 
> Thank you,  Tom
> 
> 
> > 
> 
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