On Mon 24-Nov-2008 at 17:24 +0000, [EMAIL PROTECTED] wrote: > >I know I have not delved into how this stuff works as i should. Could you >explain conventional three-point perspective ?
A building like the one in Tom's Panini has lots of parallel edges, and generally with a rectangular building there are three different directions at right angles to each other. Most early perspectives are drawn with one of these 'dimensions' as lines radiating from a single 'vanishing point' and the other two 'dimensions' parallel to the picture frame: >> >> http://www.metmuseum.org/toah/hd/frac/ho_52.63.2.htm# If you tilt the 'camera' away from parallel you get three vanishing points (in this case two of them are outside the frame): http://www.flickr.com/photos/[EMAIL PROTECTED]/3056638979/ ..but I don't think this is what Tom is referring to. Here Seb has take a spherical panorama and deconstructed it into six one-point perspectives: http://www.flickr.com/photos/sbprzd/2322158588 This is a very neat way of displaying a panorama and it would be great to be able to interactively place the edges in one of these views within hugin. -- Bruno --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---