On 17/07/2013 07:46, Zachary wrote:
> This is how much I care that a closed source mod, that is moving to a closed 
> source licensed version of quake 3, doesn't work with ioquake3:
> 
> Not at all.

I agree that their decisions are at least alienating. Their "no modding"
policy is ridiculous to the point of being offensive.

There remains the issue that ioq3 1.36 release runs UT 4.2 just fine,
whereas current ioq3 doesn't. So there must be a change in ioq3 that
causes it and I'd consider it worth investigating, despite the questionable
origin.
Even if it turns out not to be a bug in ioq3, I think it would be a good idea
to blow up with a little more grace (I'm impressed the game doesn't crash,
though).

On first sight it looks like an issue with string parsing.

ioq3 1.36:
------- Game Initialization -------
name: q3urt42
version: 4.2.014
date: Jul 09 2013

ioq3 GIT:
---- Game Initialization -------
name: q3urt4°¦Ûΰõ\ñîÿJò#°mâÁSHt_4ÎVÏÙ!…

Note that the gibberish starts before the final letter of the string.

-- 
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