>Can you use openGL and accomplish the same level of control you enjoy
with
>Java3D?
I've not read anything on openGL programming but I would suspect that
there is a lot of specific rendering/geometry tasks that you can't do in
Java3D but you can in openGL. But as openGL is a graphic language you'd
probably need some other language like C to deal with the non graphic
side of things.
I'd guess it compares to writing pure postscript rather then using an
office package with a printer driver.
Java3D has the benefit of being integrated with the rest of the Java
universe so allows you to write seamless code to do almost any task.
I believe there are issues with J3D not being able to reach low level
graphic functions in openGL and DirectX but that an interface to some of
these is being introduced in J3D1.3 or 1.4. Of course then the platform
independace of the code is lost.
Jason.
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