>I doubt it. Somehow I'm still on the list there (the bloody thing
>refuses to remove my subscription - says I'm not subscribed!) and there
>is one email every couple of months. Basically the working group wound
>up when I left it. Not much extra work was done after that. The spec was
>done and waiting for other implementations and the usual collection of
>approvals.
That'll be why it looks like the page hasn't been updated for about two
years then...
>Put bluntly, if you want to use the EAI to do humaniod animation, you're
>using the wrong technology. The performance problem is due to your code
>and system architecture, not the EAI or VRML browser. VRML + scripts
>would be much better and Java 3D, being a lower-level system will be
>better again.
This is pretty much the conclusion I had reached; cheers for the
confirmation. Do VRML Java scripts allow one to do almost all the same
tasks as an applet (I'm thinking networking)? I was looking at using
scripts when I first started this project, but switched to the EAI when I
found that it looked like it could do everything I needed, and I couldn't
seem to find any really good tutorials for working with scripts - I was
working from Lea/Matsuda/Miyashita's 'Java for 3D and VRML Worlds,' but I
don't have the CD and I kept finding misprints in the examples so when I
found that I could apparently do what I wanted to do with the EAI I was
happy to switch to it. I never came across any warnings that the EAI was
going to slow things to a crawl if I used it for something like updating
twenty-three objects in real time... maybe I wasn't reading between the
lines carefully enough.
Anyway, I'm working through your 'Raw J3D' tutorial now. I think it's
going to be worth my while learning Java 3D.
Thanks for your help
- Fergus.
http://fergusmurray.members.beeb.net/
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