In my opinion Sound in J3D 1.3.x works well, except you have an universe with multiple Views / Canvas3D, thats not supported. Additionally I had trouble in getting aural sound working (using Soundscape and AuralAtributes). But thats a little bit advanced feature too.
If you use plain BackgroundSound, PointSound and ConeSound nodes in your application, there shouldn't be problems.
Michael
On Mon, 12 Apr 2004 10:12:41 -0400, Mark McKay <[EMAIL PROTECTED]> wrote:
I've been reading the posts about the buggy sound system on this mailing list for a couple of months now. I'm about to add sound to my J3D project, and am wondering what gotchas to watch out for. I need a pure Java solution, and have been wondering if it might be best to skip the Java3D sound and use the java.sound.* classes instead.
What problems does the sound engine have?
Mark McKay -- http://www.kitfox.com
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