In my opinion Sound in J3D 1.3.x works well, except you have an universe
with multiple Views / Canvas3D, thats not supported. Additionally I had
trouble in getting aural sound working (using Soundscape and
AuralAtributes). But thats a little bit advanced feature too.

If you use plain BackgroundSound, PointSound and ConeSound nodes in your
application, there shouldn't be problems.

Michael



On Mon, 12 Apr 2004 10:12:41 -0400, Mark McKay <[EMAIL PROTECTED]> wrote:

I've been reading the posts about the buggy sound system on this mailing
list for a couple of months now.  I'm about to add sound to my J3D
project, and am wondering what gotchas to watch out for.  I need a pure
Java solution, and have been wondering if it might be best to skip the
Java3D sound and use the java.sound.* classes instead.

What problems does the sound engine have?

Mark McKay
--
http://www.kitfox.com

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