I never noticed any problems with the BackgroundSound node but I have to
say I haven't used it THAT intensive.

There have been some problems with the PointSound in J3D 1.2.x (especially
with a InputStream as sound source or if you add the sound sorce to a
PointSound which is already live) but it became much better in 1.3.x,
there the PointSound works very well for me.

On Mon, 12 Apr 2004 19:15:17 +0200, Joerg 'Herkules' Plewe
<[EMAIL PROTECTED]> wrote:

In my opinion Sound in J3D 1.3.x works well, except you have an universe
with multiple Views / Canvas3D, thats not supported.

If you use plain BackgroundSound, PointSound and ConeSound nodes in your
application, there shouldn't be problems.

Ahem ... we had LOTS of problems make the sound work properly with Background and Point and never have been able to solve them. Many issues around switching sound sources off again. We tried a real lot and it caused many hours of undirected experiments, but still sometimes sounds get repeated ad inifinitum although they should have been muted. When this happens, theres no way to recover except restarting the application.

Our feeling was that the sound system is either highly buggy or poorly
documented. REALLY caused
headaches.

Play www.flyingguns.com for a while and you will see....

- J

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