On Thu, Feb 01, 2007 at 04:55:01PM -0500, Andrew Plotkin wrote: > I think the answer to your question is "yes, everything happens on the > server". Except that's confusing, because I'm not talking about a *Jabber* > server. Every game requires a Volity game server, which is a Jabber client > (bot).
Well, I guess there will be clients holding these servers at the end and when they disconnect… I just think there is a space for protocol that makes it possible without server. > As everyone has said, cheating is a problem -- both passive cheating > (seeing private information) and active (making illegal moves). Having a > game server makes the problems go away. And it's much easier to build a > uniform system than to say "ok, these games don't need a server, those > games need one, and these others don't *need* one but it'll save us a lot > of anticheating design..." The fact that tic-tac-toe can be done more > simply isn't a compelling argument; tic-tac-toe doesn't draw in many real > players. But it adds a good experience to communication, just as a small game when there is time (well, I play by messages, sending it in ascii art, but many people get confused :D) -- Please stay calm. There is no use both of us being hysterical. Michal "vorner" Vaner
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