----- Original Message -----
From: Sebastian Lisken <[EMAIL PROTECTED]>

> > In your description of the "Right Hand Rule", is my  palm to be 
> facing 
> > toward me or away from me.   I find that I have to contort my 
> had to 
> > follow your rasmol description.
> 
> It doesn't matter where the palm is facing. If you can point towards
> X, Y, and Z with thumb, index and middle finger of your right 
> hand, it is
> a right hand system. If you need the left hand, it is left handed. 
> How the
> hand is oriented in relation to your body or anything else is not 
> significant.In other words, however you rotate a right hand system 
> as a whole
> (as opposed to just rotating one axis or two), it remains a right hand
> system.

The contortion to orient your palm facing you while keeping fingers splayed is your 
effort to force a _second_ criterion not inherent in the right-handedness of the 
system...namely that the 'screen display' is the x-y plane and the coordinate origin 
is lower-left screen corner.

That second criterion is not at all unreasonable and in fact the VRML Consortium and 
their successor, the Web3D Consortium, specify a Cartesian, right-handed, 
three-dimensional coordinate system and that, by default, the viewer is positioned 
along the positive Z-axis so as to look along the -Z direction with +Y-axis up. (A 
simple Transform node can be used to alter this default projection.)

--Phillip Barak



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