> The contortion to orient your palm facing you while keeping fingers
> splayed is your effort to force a _second_ criterion not inherent in the
> right-handedness of the system...namely that the 'screen display' is the
> x-y plane and the coordinate origin is lower-left screen corner.

Well said. Agreed.

> That second criterion is not at all unreasonable and in fact the VRML
> Consortium and their successor, the Web3D Consortium, specify a
> Cartesian, right-handed, three-dimensional coordinate system and that,
> by default, the viewer is positioned along the positive Z-axis so as to
> look along the -Z direction with +Y-axis up.

I was not aware the VRML chose this orientation. But OpenGL does.

The normal orientation for 2D graphs is to have +Y going up.


Miguel




-------------------------------------------------------
SF.Net is sponsored by: Speed Start Your Linux Apps Now.
Build and deploy apps & Web services for Linux with
a free DVD software kit from IBM. Click Now!
http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click
_______________________________________________
Jmol-users mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/jmol-users

Reply via email to