> The contortion to orient your palm facing you while keeping fingers > splayed is your effort to force a _second_ criterion not inherent in the > right-handedness of the system...namely that the 'screen display' is the > x-y plane and the coordinate origin is lower-left screen corner.
Well said. Agreed. > That second criterion is not at all unreasonable and in fact the VRML > Consortium and their successor, the Web3D Consortium, specify a > Cartesian, right-handed, three-dimensional coordinate system and that, > by default, the viewer is positioned along the positive Z-axis so as to > look along the -Z direction with +Y-axis up. I was not aware the VRML chose this orientation. But OpenGL does. The normal orientation for 2D graphs is to have +Y going up. Miguel ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Jmol-users mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/jmol-users