2010/7/16 Angel Herráez <angel.herr...@uah.es>

> So POV-Ray output uses screen coordinates, while VRML output uses 3d
> coordinates in the model's axes system. That's the difference between
> both types of exporters as I see it.
>
>
>
Yes, that's it. I wasn't imagining that people would go in and tweak the
POV-Ray scene and was thinking of it more as a fancy JPG image. One
difference in the coding is that the POV-Ray code saves hugely on file size
and processing time by excluding objects that are not in the frame. I know,
this means some shadows are lost. Still....




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