Send a mail with subject “help” to kde-devel-requ...@kde.org. That should give 
you instructions. You will need the “password” command and then the 
“unsubscribe” command.

At least this is how I am used to work with mailing lists run by mailman.

On 8/16/20 3:12 PM Yiqing Yu wrote:
> I have sent an email to kde-devel-unsubscr...@kde.org, but it was
> undeliverable. This address is invalid.
> Is there an alternative to unsubscribe me from the mailing list? Thanks.
> 
> On Sun, Aug 16, 2020 at 6:02 PM Ben Cooksley <bcooks...@kde.org> wrote:
> > On Sun, Aug 16, 2020 at 3:45 PM Yiqing Yu <tsing1...@gmail.com> wrote:
> > > Please unsubscribe me from the list. Thanks!
> > 
> > Hi Yiqing,
> > 
> > You can do this on a self-service basis by sending an email to
> > kde-devel-unsubscr...@kde.org.
> > 
> > Following this you will receive an email with a link you need to click
> > to complete the unsubscription process.
> > 
> > Regards,
> > Ben Cooksley
> > KDE Sysadmin
> > 
> > > On Sun, Aug 16, 2020 at 11:30 AM Francois Blanchette <
> > 
> > cfrankb.2...@gmail.com> wrote:
> > >> On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote:
> > >> > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois
> > 
> > Blanchette
> > 
> > >> > va escriure:
> > >> >> Hi
> > >> >> 
> > >> >> My project is call LGCK builder.  It is a Game Construction Kit
> > >> >> written in C++ using a combination of Qt5, OpenGL and SDL. In
> > 
> > addition
> > 
> > >> >> to the main IDE there is also a standalone Sprite Editor. The main
> > >> >> engine implements the graphics, inputs and sounds components via a
> > >> >> series of Interfaces which allows different implementers (right now
> > >> >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
> > >> >> added by simply swapping one implementer for another. I think the
> > >> >> design is unique because it is object-oriented which frees users
> > >> >> from
> > >> >> messing around with the old tile-2-tile formula.
> > >> >> 
> > >> >> You can read more about on the official page
> > >> >> https://cfrankb.com/lgck?main
> > >> >> 
> > >> >> There is a 5 minute video explaining how to make a game
> > >> >> https://www.youtube.com/watch?v=lN3gkZWr-PM
> > >> >> 
> > >> >> The full source code can be found here:
> > >> >> https://github.com/cfrankb/lgck-src
> > >> > 
> > >> > You haven't made any commit to that project in the last 2 years,
> > 
> > what's your
> > 
> > >> > plan for it? Are you going to pick it up again?
> > >> 
> > >> Hi Albert,
> > >> 
> > >> The github ui only shows commits from the master branch and this
> > >> paints an incomplete picture. I have been cranking out commits like
> > >> crazy for past the month. 69 commits in total but they don't show up
> > >> on the timeline.
> > >> 
> > >> My plan is to continue cleaning up the code, get it up to standard and
> > >> get some feedback. The feedback part is what i really need to work on
> > >> because it gets to spend time where it most matter to improve the end
> > >> result.
> > >> 
> > >> I have prepare a new video that show case some of these new, up and
> > >> coming ui improvements. Here is the 2020 LGCK Builder.
> > >> https://www.youtube.com/watch?v=wukMgkmvXAY
> > >> 
> > >> Regards,
> > >> Frank B.
> > > 
> > > --
> > > Best Regards,
> > > Yiqing



Reply via email to