Send a mail with subject “help” to kde-devel-requ...@kde.org. That should give you instructions. You will need the “password” command and then the “unsubscribe” command.
At least this is how I am used to work with mailing lists run by mailman. On 8/16/20 3:12 PM Yiqing Yu wrote: > I have sent an email to kde-devel-unsubscr...@kde.org, but it was > undeliverable. This address is invalid. > Is there an alternative to unsubscribe me from the mailing list? Thanks. > > On Sun, Aug 16, 2020 at 6:02 PM Ben Cooksley <bcooks...@kde.org> wrote: > > On Sun, Aug 16, 2020 at 3:45 PM Yiqing Yu <tsing1...@gmail.com> wrote: > > > Please unsubscribe me from the list. Thanks! > > > > Hi Yiqing, > > > > You can do this on a self-service basis by sending an email to > > kde-devel-unsubscr...@kde.org. > > > > Following this you will receive an email with a link you need to click > > to complete the unsubscription process. > > > > Regards, > > Ben Cooksley > > KDE Sysadmin > > > > > On Sun, Aug 16, 2020 at 11:30 AM Francois Blanchette < > > > > cfrankb.2...@gmail.com> wrote: > > >> On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote: > > >> > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois > > > > Blanchette > > > > >> > va escriure: > > >> >> Hi > > >> >> > > >> >> My project is call LGCK builder. It is a Game Construction Kit > > >> >> written in C++ using a combination of Qt5, OpenGL and SDL. In > > > > addition > > > > >> >> to the main IDE there is also a standalone Sprite Editor. The main > > >> >> engine implements the graphics, inputs and sounds components via a > > >> >> series of Interfaces which allows different implementers (right now > > >> >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be > > >> >> added by simply swapping one implementer for another. I think the > > >> >> design is unique because it is object-oriented which frees users > > >> >> from > > >> >> messing around with the old tile-2-tile formula. > > >> >> > > >> >> You can read more about on the official page > > >> >> https://cfrankb.com/lgck?main > > >> >> > > >> >> There is a 5 minute video explaining how to make a game > > >> >> https://www.youtube.com/watch?v=lN3gkZWr-PM > > >> >> > > >> >> The full source code can be found here: > > >> >> https://github.com/cfrankb/lgck-src > > >> > > > >> > You haven't made any commit to that project in the last 2 years, > > > > what's your > > > > >> > plan for it? Are you going to pick it up again? > > >> > > >> Hi Albert, > > >> > > >> The github ui only shows commits from the master branch and this > > >> paints an incomplete picture. I have been cranking out commits like > > >> crazy for past the month. 69 commits in total but they don't show up > > >> on the timeline. > > >> > > >> My plan is to continue cleaning up the code, get it up to standard and > > >> get some feedback. The feedback part is what i really need to work on > > >> because it gets to spend time where it most matter to improve the end > > >> result. > > >> > > >> I have prepare a new video that show case some of these new, up and > > >> coming ui improvements. Here is the 2020 LGCK Builder. > > >> https://www.youtube.com/watch?v=wukMgkmvXAY > > >> > > >> Regards, > > >> Frank B. > > > > > > -- > > > Best Regards, > > > Yiqing