El dissabte, 15 d’agost de 2020, a les 23:32:53 CEST, Francois Blanchette va 
escriure:
> On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote:
> > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette
> > va escriure:
> >> Hi
> >>
> >> My project is call LGCK builder.  It is a Game Construction Kit
> >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
> >> to the main IDE there is also a standalone Sprite Editor. The main
> >> engine implements the graphics, inputs and sounds components via a
> >> series of Interfaces which allows different implementers (right now
> >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
> >> added by simply swapping one implementer for another. I think the
> >> design is unique because it is object-oriented which frees users from
> >> messing around with the old tile-2-tile formula.
> >>
> >> You can read more about on the official page
> >> https://cfrankb.com/lgck?main
> >>
> >> There is a 5 minute video explaining how to make a game
> >> https://www.youtube.com/watch?v=lN3gkZWr-PM
> >>
> >> The full source code can be found here:
> >> https://github.com/cfrankb/lgck-src
> >
> > You haven't made any commit to that project in the last 2 years, what's your
> > plan for it? Are you going to pick it up again?
> >
> > Cheers,
> >   Albert
> >
> 
> Hi Albert,
> 
> Yes. I'm working on it right now.  The next version is staged in the
> develop branch.
> 
> See url. I pushed 6 times today.
> https://github.com/cfrankb/lgck-src/commits/develop

Ah, i missed you were working in a different branch.

Good pace you have :)

Cheers,
  Albert

> 
> Regards,
> Frank B.
> 




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