El dissabte, 15 d’agost de 2020, a les 23:32:53 CEST, Francois Blanchette va escriure: > On 8/15/20, Albert Astals Cid <aa...@kde.org> wrote: > > El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette > > va escriure: > >> Hi > >> > >> My project is call LGCK builder. It is a Game Construction Kit > >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition > >> to the main IDE there is also a standalone Sprite Editor. The main > >> engine implements the graphics, inputs and sounds components via a > >> series of Interfaces which allows different implementers (right now > >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be > >> added by simply swapping one implementer for another. I think the > >> design is unique because it is object-oriented which frees users from > >> messing around with the old tile-2-tile formula. > >> > >> You can read more about on the official page > >> https://cfrankb.com/lgck?main > >> > >> There is a 5 minute video explaining how to make a game > >> https://www.youtube.com/watch?v=lN3gkZWr-PM > >> > >> The full source code can be found here: > >> https://github.com/cfrankb/lgck-src > > > > You haven't made any commit to that project in the last 2 years, what's your > > plan for it? Are you going to pick it up again? > > > > Cheers, > > Albert > > > > Hi Albert, > > Yes. I'm working on it right now. The next version is staged in the > develop branch. > > See url. I pushed 6 times today. > https://github.com/cfrankb/lgck-src/commits/develop
Ah, i missed you were working in a different branch. Good pace you have :) Cheers, Albert > > Regards, > Frank B. >