Am 16.08.20 um 18:09 schrieb David Hurka:
> Send a mail with subject “help” to [email protected]. That should
> give
> you instructions. You will need the “password” command and then the
> “unsubscribe” command.
List-Unsubscribe: <https://mail.kde.org/mailman/options/kde-devel>,
<mailto:[email protected]?subject=unsubscribe>
> At least this is how I am used to work with mailing lists run by mailman.
every mailing list run by mailman has the headers above as well it tells
you in the welcome message how to unsubcribe
it's amazing that in 2020 still nobody is capable to operate a mail client
> On 8/16/20 3:12 PM Yiqing Yu wrote:
>> I have sent an email to [email protected], but it was
>> undeliverable. This address is invalid.
>> Is there an alternative to unsubscribe me from the mailing list? Thanks.
>>
>> On Sun, Aug 16, 2020 at 6:02 PM Ben Cooksley <[email protected]> wrote:
>>> On Sun, Aug 16, 2020 at 3:45 PM Yiqing Yu <[email protected]> wrote:
>>>> Please unsubscribe me from the list. Thanks!
>>>
>>> Hi Yiqing,
>>>
>>> You can do this on a self-service basis by sending an email to
>>> [email protected].
>>>
>>> Following this you will receive an email with a link you need to click
>>> to complete the unsubscription process.
>>>
>>> Regards,
>>> Ben Cooksley
>>> KDE Sysadmin
>>>
>>>> On Sun, Aug 16, 2020 at 11:30 AM Francois Blanchette <
>>>
>>> [email protected]> wrote:
>>>>> On 8/15/20, Albert Astals Cid <[email protected]> wrote:
>>>>>> El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois
>>>
>>> Blanchette
>>>
>>>>>> va escriure:
>>>>>>> Hi
>>>>>>>
>>>>>>> My project is call LGCK builder. It is a Game Construction Kit
>>>>>>> written in C++ using a combination of Qt5, OpenGL and SDL. In
>>>
>>> addition
>>>
>>>>>>> to the main IDE there is also a standalone Sprite Editor. The main
>>>>>>> engine implements the graphics, inputs and sounds components via a
>>>>>>> series of Interfaces which allows different implementers (right now
>>>>>>> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
>>>>>>> added by simply swapping one implementer for another. I think the
>>>>>>> design is unique because it is object-oriented which frees users
>>>>>>> from
>>>>>>> messing around with the old tile-2-tile formula.
>>>>>>>
>>>>>>> You can read more about on the official page
>>>>>>> https://cfrankb.com/lgck?main
>>>>>>>
>>>>>>> There is a 5 minute video explaining how to make a game
>>>>>>> https://www.youtube.com/watch?v=lN3gkZWr-PM
>>>>>>>
>>>>>>> The full source code can be found here:
>>>>>>> https://github.com/cfrankb/lgck-src
>>>>>>
>>>>>> You haven't made any commit to that project in the last 2 years,
>>>
>>> what's your
>>>
>>>>>> plan for it? Are you going to pick it up again?
>>>>>
>>>>> Hi Albert,
>>>>>
>>>>> The github ui only shows commits from the master branch and this
>>>>> paints an incomplete picture. I have been cranking out commits like
>>>>> crazy for past the month. 69 commits in total but they don't show up
>>>>> on the timeline.
>>>>>
>>>>> My plan is to continue cleaning up the code, get it up to standard and
>>>>> get some feedback. The feedback part is what i really need to work on
>>>>> because it gets to spend time where it most matter to improve the end
>>>>> result.
>>>>>
>>>>> I have prepare a new video that show case some of these new, up and
>>>>> coming ui improvements. Here is the 2020 LGCK Builder.
>>>>> https://www.youtube.com/watch?v=wukMgkmvXAY