Year ago,

I worked on one project (namely this:
http://kinderzimmer.matfyz.cz/cg/ps/index.php), I can share code of my
3ds player; it plays OpenGL scene with first camera taken, with all
hierarchy transformations, lights and textures, but I think it wont be
hard to figure it out, from player.c (of which my player is based on)
or something like that, i dont remeber. its not so hard as it seems.

Fero

2007/5/31, John Tsiombikas <[EMAIL PROTECTED]>:
> On Thu, May 31, 2007 at 09:39:32AM +0200, QUILLET Jean-Charles wrote:
> > I did do that actually.
> > I found it hard to find a working animated 3ds file I could use to
> > trace the code, dump the chunks, etc... That's why I was asking about
> > the current status of this feature.
> > It seems easy to read using lib3ds for sure. But what about creating
> > my own 3ds animation ?
>
> If your only source of 3ds files is what you find on the internet, I
> would highly recommend to not use 3ds. If you work with some artist, see
> what program he uses and write an exporter for it, that exports all the
> data you need to a format having all features you need for your program.
>
> If you intend to do the graphics work yourself, then learn to use a
> program and again write an exporter for it. That way you can make your
> own test files.
>
> Having said that, I worked for many years with 3ds files, mainly
> exported from 3dstudio max, and although furstrating at first, I got the
> job done with it. Probably I can provide you with some sample 3ds
> animations from 3dsmax if you want, just contact me privately. I'm no
> 3dartist though, so don't expect nice things, but I can do enough to
> help you test features.
>
> > What kind of animation can we realise using the
> > library ?
>
> Rigid body animation (includes hierarchical animation too).
> A 3ds file contains seperate "tracks" of keyframes for
> position/rotation/scaling, plus you get "linking" information for
> hierarchical animation (parent/child relations between nodes).
>
> It's been a long time since I wrote code that reads animation data from
> lib3ds and even longer since I wrote code that reads animation data
> directly from a 3ds file without lib3ds, so I can't give you any more
> details at this point.
>
> --
> John Tsiombikas (Nuclear / Mindlapse)
> [EMAIL PROTECTED]
> http://nuclear.demoscene.gr/
>
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