And, (now I am not in these things these times), but maybe you can look for some alternatives to lib3ds, for example: ogre (http://www.ogre3d.org/) and blender's game engine (http://www.blender.org), blender's engine has some physics too, can be funny. lib3ds is the most lightweight solution avaliable. Good luck.
Fero. 2007/5/31, Frantisek Psotka <[EMAIL PROTECTED]>: > Year ago, > > I worked on one project (namely this: > http://kinderzimmer.matfyz.cz/cg/ps/index.php), I can share code of my > 3ds player; it plays OpenGL scene with first camera taken, with all > hierarchy transformations, lights and textures, but I think it wont be > hard to figure it out, from player.c (of which my player is based on) > or something like that, i dont remeber. its not so hard as it seems. > > Fero > > 2007/5/31, John Tsiombikas <[EMAIL PROTECTED]>: > > On Thu, May 31, 2007 at 09:39:32AM +0200, QUILLET Jean-Charles wrote: > > > I did do that actually. > > > I found it hard to find a working animated 3ds file I could use to > > > trace the code, dump the chunks, etc... That's why I was asking about > > > the current status of this feature. > > > It seems easy to read using lib3ds for sure. But what about creating > > > my own 3ds animation ? > > > > If your only source of 3ds files is what you find on the internet, I > > would highly recommend to not use 3ds. If you work with some artist, see > > what program he uses and write an exporter for it, that exports all the > > data you need to a format having all features you need for your program. > > > > If you intend to do the graphics work yourself, then learn to use a > > program and again write an exporter for it. That way you can make your > > own test files. > > > > Having said that, I worked for many years with 3ds files, mainly > > exported from 3dstudio max, and although furstrating at first, I got the > > job done with it. Probably I can provide you with some sample 3ds > > animations from 3dsmax if you want, just contact me privately. I'm no > > 3dartist though, so don't expect nice things, but I can do enough to > > help you test features. > > > > > What kind of animation can we realise using the > > > library ? > > > > Rigid body animation (includes hierarchical animation too). > > A 3ds file contains seperate "tracks" of keyframes for > > position/rotation/scaling, plus you get "linking" information for > > hierarchical animation (parent/child relations between nodes). > > > > It's been a long time since I wrote code that reads animation data from > > lib3ds and even longer since I wrote code that reads animation data > > directly from a 3ds file without lib3ds, so I can't give you any more > > details at this point. > > > > -- > > John Tsiombikas (Nuclear / Mindlapse) > > [EMAIL PROTECTED] > > http://nuclear.demoscene.gr/ > > > > -----BEGIN PGP SIGNATURE----- > > Version: GnuPG v1.4.2 (GNU/Linux) > > > > iD8DBQFGXtWztK8QnEF0z/IRAp/1AJ9GcMc3zKG30Hv3rPSKD7+k0Gl+9wCaAmv6 > > gyFA8IV0LdRxWLk0pVpVYr4= > > =eQSV > > -----END PGP SIGNATURE----- > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by DB2 Express > > Download DB2 Express C - the FREE version of DB2 express and take > > control of your XML. No limits. Just data. Click to get it now. > > http://sourceforge.net/powerbar/db2/ > > _______________________________________________ > > lib3ds-devel mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/lib3ds-devel > > > > > ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
