And, (now I am not in these things these times), but maybe you can
look for some alternatives to lib3ds, for example: ogre
(http://www.ogre3d.org/) and blender's game engine
(http://www.blender.org), blender's engine has some physics too, can
be funny. lib3ds is the most lightweight solution avaliable. Good
luck.

Fero.

2007/5/31, Frantisek Psotka <[EMAIL PROTECTED]>:
> Year ago,
>
> I worked on one project (namely this:
> http://kinderzimmer.matfyz.cz/cg/ps/index.php), I can share code of my
> 3ds player; it plays OpenGL scene with first camera taken, with all
> hierarchy transformations, lights and textures, but I think it wont be
> hard to figure it out, from player.c (of which my player is based on)
> or something like that, i dont remeber. its not so hard as it seems.
>
> Fero
>
> 2007/5/31, John Tsiombikas <[EMAIL PROTECTED]>:
> > On Thu, May 31, 2007 at 09:39:32AM +0200, QUILLET Jean-Charles wrote:
> > > I did do that actually.
> > > I found it hard to find a working animated 3ds file I could use to
> > > trace the code, dump the chunks, etc... That's why I was asking about
> > > the current status of this feature.
> > > It seems easy to read using lib3ds for sure. But what about creating
> > > my own 3ds animation ?
> >
> > If your only source of 3ds files is what you find on the internet, I
> > would highly recommend to not use 3ds. If you work with some artist, see
> > what program he uses and write an exporter for it, that exports all the
> > data you need to a format having all features you need for your program.
> >
> > If you intend to do the graphics work yourself, then learn to use a
> > program and again write an exporter for it. That way you can make your
> > own test files.
> >
> > Having said that, I worked for many years with 3ds files, mainly
> > exported from 3dstudio max, and although furstrating at first, I got the
> > job done with it. Probably I can provide you with some sample 3ds
> > animations from 3dsmax if you want, just contact me privately. I'm no
> > 3dartist though, so don't expect nice things, but I can do enough to
> > help you test features.
> >
> > > What kind of animation can we realise using the
> > > library ?
> >
> > Rigid body animation (includes hierarchical animation too).
> > A 3ds file contains seperate "tracks" of keyframes for
> > position/rotation/scaling, plus you get "linking" information for
> > hierarchical animation (parent/child relations between nodes).
> >
> > It's been a long time since I wrote code that reads animation data from
> > lib3ds and even longer since I wrote code that reads animation data
> > directly from a 3ds file without lib3ds, so I can't give you any more
> > details at this point.
> >
> > --
> > John Tsiombikas (Nuclear / Mindlapse)
> > [EMAIL PROTECTED]
> > http://nuclear.demoscene.gr/
> >
> > -----BEGIN PGP SIGNATURE-----
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> >
> > iD8DBQFGXtWztK8QnEF0z/IRAp/1AJ9GcMc3zKG30Hv3rPSKD7+k0Gl+9wCaAmv6
> > gyFA8IV0LdRxWLk0pVpVYr4=
> > =eQSV
> > -----END PGP SIGNATURE-----
> >
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