John Tsiombikas <[EMAIL PROTECTED]>
writes:
> If your only source of 3ds files is what you find on the internet, I
> would highly recommend to not use 3ds.

How come?  That seems like the main reason _to_ use lib3ds:  there are
absolutely tons of 3ds files on the net, and while many of them are
crap, many of them are pretty good too.

It sort of sucks, but however ill-documented the 3ds format is, in
practice it seems to easier to develop for than any other of the scene
formats in widespread use (if you're not using commercial software).
Typically if you find a scene on the net, it will be in a few formats,
e.g. lwo, max, and 3ds, and all the non-3ds formats are apparently
proprietary and/or have no free libraries available.

-Miles

-- 
Quidquid latine dictum sit, altum viditur.


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