> When ever I've had the flickering issue with a rollover, its 
> always been that the first castmember is slightly larger than 
> the second (or swapped castmember).

If that's not the problem, what else could cause it? I have the same
issue, but the idle and roll states are exactly the same size. They're
32-bit with an alpha. Could that have something to do with it?

Cordially,

Kerry Thompson


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