Does your code for rolling over the button cause it to shift its locV
and or locH? This would cause the same effect.
Irv
At 3:56 PM -0500 12/7/05, Kerry Thompson wrote:
> When ever I've had the flickering issue with a rollover, its
always been that the first castmember is slightly larger than
the second (or swapped castmember).
If that's not the problem, what else could cause it? I have the same
issue, but the idle and roll states are exactly the same size. They're
32-bit with an alpha. Could that have something to do with it?
Cordially,
Kerry Thompson
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