All, > Oh, that's good - Flash's array functions will be nice to > have available.
And the Math object too... :) gMath = newObject("Math") -- use the math object's floor method gMath.floor(3.6) -- 3.0000 -- use the math object's arc cosine method put gMath.aCos(-1) -- 3.1416 And so on... Basically any Flash object that supports the 'new' creator method, or the Math, Camera and Microphone objects (those three are implicitly global and present, no need to create them) can be created and referenced via Lingo. For other objects that are created inside a SWF itself you can grab references using the modified getVariable() command: gFoo = spriteRef.getVariable("gVarName",false) The false tells it to get a proper reference instead of a string representation, thus you can make Lingo references to objects spawned within your SWF. Sweeeeet. Cheers, Tom Higgins Product Specialist - Director Team Macromedia . [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]