I was going to ask as well about the performance loss/drag of using
flash files in MX compared to 8.5.1. Some of the cool and useful
components out there for Flash MX, being able to use them in Director
with out any or little performance loss would really be useful. As
someone else mentioned it would be nice to see a list of the changes
etc. in the new MX for the more curious among us.

Regards to all.
Peter Witham
Internet and Multimedia Solutions
http://www.evolutiondata.com
icq: 4436851
MSN: [EMAIL PROTECTED]

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Robert Tweed
Sent: Monday, November 25, 2002 9:39 PM
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> ANN: Director MX

----- Original Message -----
From: "Thomas Higgins" <[EMAIL PROTECTED]>
>
> > And what about... gXML = new("XML")?
>
> Yup. I chose not to explicitly mention all objects by name, the list
is
long.

Interesting. I take it that this means you could put a stub swf with no
content in your Director movies as a factory for spawning XML parser
objects
that work properly? This might be a good thing...

In fact, do you even need an embedded Flash asset to access the
Actionscript
object library, or can you just drop them into your code wherever you
want
them, like script Xtras? If so, how many other useful objects are there
in
Flash that are currently missing from Director, or not working, that
this
effectively fixes? How does the performance compare to native Director
objects, and are all the features generally compatible with Lingo (i.e.,
are
there any datatype conversion issues, etc.)?

On a related topic, one of the biggest questions I want answered about
the
new tighter integration of Flash is whether we can now have as many
Flash
sprites on the stage as we want without instantly crippling performance.
For
instance, if we wanted to replace all our textboxes with Flash sprites
for
Unicode support, would it work well enough to be practical?

- Robert

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