Thanks, Mark,
At 07:32 AM 7/30/03 -0700, you wrote:
Does it work any better if you swap out members of the same type? I seem to
recall that D7 would actually bug out if you swapped a sprite's member type
out from under it. I avoid it so I don't know how newer versions behave.
Yes, when the member is of the same type, on-the-fly swapping is no
problem. It is also unproblematic in a small test movie.
I thought that I may have some code somewhere that keeps reversing the
member swap or the visibility setting, e. g. in an exitFrame handler, but
there's none. The exitFrame calls are not responsible, and I don't have any
idle handlers.
S.
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> when/why is pupperSprite necessary? Slava Paperno
- Re: <lingo-l> when/why is pupperSprite necessary... Colin Holgate
- Re: <lingo-l> when/why is pupperSprite neces... Slava Paperno
- Re: <lingo-l> when/why is pupperSprite n... Buzz Kettles
- Re: <lingo-l> when/why is pupperSprite necessary... Anand Ravi
- Re: <lingo-l> when/why is pupperSprite neces... Slava Paperno
- Re: <lingo-l> when/why is pupperSprite n... Howdy-Tzi
- Re: <lingo-l> when/why is pupperSpri... Diego Landro
- Re: <lingo-l> when/why is pupperSprite necessary... Mark A. Boyd
- Re: <lingo-l> when/why is pupperSprite neces... Slava Paperno
- Re: <lingo-l> when/why is pupperSprite n... Mark A. Boyd
- Re: <lingo-l> when/why is pupperSpri... Howdy-Tzi
- Re: <lingo-l> when/why is puppe... Mark A. Boyd
- Re: <lingo-l> when/why is p... Howdy-Tzi
- Re: <lingo-l> when/why ... Mark A. Boyd
- <lingo-l> search pdf fi... Anand Ravi
- Re: <lingo-l> when/why is p... Anand Ravi
- Re: <lingo-l> when/why ... Mark A. Boyd
- Re: <lingo-l> when/why is pupperSpri... Slava Paperno
- Re: <lingo-l> when/why is pupperSprite n... Alex da Franca