my stuff doesn't support 40 columns. that's why I was asking! To me, 40 column mode on the DVI seems silly, but that's just me.
Anyways, if you don't want to adapt the print@ statements, I get it. thanks anyways. On Sun, Feb 26, 2023 at 2:40 PM grima...@gmail.com <grima...@gmail.com> wrote: > I think the way I would prefer to handle it would be to check the initial > setting of 40/80 when the program starts, switch the screen to 40, and then > switch back on exit. > > Do you know is there a way to switch to 40 columns mode without calling > WIDTH? I assume if I use any keywords exclusive to Disk Basic it will break > compatibility with regular Basic. > > Best, > George > > On Sun, Feb 26, 2023 at 2:17 PM Stephen Adolph <twospru...@gmail.com> > wrote: > >> George, >> I think it would be fine to use only 40 columns. >> just make it tolerate 80 cols wide. >> (all of my DVI software assumes 80 columns). >> thoughts? >> Steve >> >> >> >> On Sun, Feb 26, 2023 at 2:09 PM grima...@gmail.com <grima...@gmail.com> >> wrote: >> >>> Hi Steve, >>> >>> As of right now, it’s supporting only 40col mode. >>> >>> Currently, the way I am taking advantage of the DVI and T200 larger >>> displays are to have the Controls/Help screen displayed below the game >>> screen (preventing the need to switch between the two) >>> >>> As others have mentioned, I could allow for an actual larger minefield. >>> However, at this time, I don’t have plans for that. >>> >>> My primary goals in the short terms are to improve the base game >>> experience, which in my mind is oriented around the M100, as well as to >>> ensure that same experience is achieved on the T200 and DVI. >>> >>> If I were to support 80-col mode at this time, I would basically just >>> end up leaving the right hand 40 columns empty. >>> >>> The next few things I’m working on: >>> 1. Reduce size of TSWEEP.BA in memory >>> 2. Compact some of the array vars I’m using to require less RAM. >>> 3. Add a few different pre-canned difficulty level aside from the >>> Standard/Custom I have today. >>> 4. Increase performance of the screen redrawing routine. >>> 5. Increase overall performance of the DFS algorithm when revealing >>> mines. >>> >>> Best, >>> George >>> >>> On Sun, Feb 26, 2023 at 1:56 PM Stephen Adolph <twospru...@gmail.com> >>> wrote: >>> >>>> George, >>>> for DVI use, is that intended for 40 columns? >>>> Is there a way you could put in a switch to enable 80 column mode? >>>> >>>> thx >>>> steve >>>> >>>> On Sat, Feb 11, 2023 at 8:15 PM grima...@gmail.com <grima...@gmail.com> >>>> wrote: >>>> >>>>> Hi all, >>>>> >>>>> As previously mentioned, I have been working on Text Sweeper again. >>>>> I've made a bunch of changed behind the scenes, but the things that will >>>>> be >>>>> noticeable to you: >>>>> >>>>> >>>>> - Slight graphical changes. >>>>> - Better mine generation for denser minefield. >>>>> - Controls can be seen by pressing H >>>>> - WASD is supported as an alternative to the arrow keys. >>>>> - You cannot accidentally click a flagged cell. >>>>> - If you click a cell with a Number. If the flags surrounding that >>>>> cell equal the number, it will open the non flagged cells (Be careful >>>>> :D ) >>>>> - If you accidentally press LABEL, the screen will fix itself >>>>> >>>>> Everything is on github. >>>>> https://github.com/Grimakis/TextSweeper >>>>> >>>>> There are probably still a ton of bugs I didn't find, so let me know >>>>> if you find any. >>>>> >>>>> Enjoy, >>>>> George >>>>> >>>>