my stuff doesn't support 40 columns.  that's why I was asking!
To me, 40 column mode on the DVI seems silly, but that's just me.

Anyways, if you don't want to adapt the print@ statements, I get it.
thanks anyways.


On Sun, Feb 26, 2023 at 2:40 PM grima...@gmail.com <grima...@gmail.com>
wrote:

> I think the way I would prefer to handle it would be to check the initial
> setting of 40/80 when the program starts, switch the screen to 40, and then
> switch back on exit.
>
> Do you know is there a way to switch to 40 columns mode without calling
> WIDTH? I assume if I use any keywords exclusive to Disk Basic it will break
> compatibility with regular Basic.
>
> Best,
> George
>
> On Sun, Feb 26, 2023 at 2:17 PM Stephen Adolph <twospru...@gmail.com>
> wrote:
>
>> George,
>> I think it would be fine to use only 40 columns.
>> just make it tolerate 80 cols wide.
>> (all of my DVI software assumes 80 columns).
>> thoughts?
>> Steve
>>
>>
>>
>> On Sun, Feb 26, 2023 at 2:09 PM grima...@gmail.com <grima...@gmail.com>
>> wrote:
>>
>>> Hi Steve,
>>>
>>> As of right now, it’s supporting only 40col mode.
>>>
>>> Currently, the way I am taking advantage of the DVI and T200 larger
>>> displays are to have the Controls/Help screen displayed below the game
>>> screen (preventing the need to switch between the two)
>>>
>>> As others have mentioned, I could allow for an actual larger minefield.
>>> However, at this time, I don’t have plans for that.
>>>
>>> My primary goals in the short terms are to improve the base game
>>> experience, which in my mind is oriented around the M100, as well as to
>>> ensure that same experience is achieved on the T200 and DVI.
>>>
>>> If I were to support 80-col mode at this time, I would basically just
>>> end up leaving the right hand 40 columns empty.
>>>
>>> The next few things I’m working on:
>>> 1. Reduce size of TSWEEP.BA in memory
>>> 2. Compact some of the array vars I’m using to require less RAM.
>>> 3. Add a few different pre-canned difficulty level aside from the
>>> Standard/Custom I have today.
>>> 4. Increase performance of the screen redrawing routine.
>>> 5. Increase overall performance of the DFS algorithm when revealing
>>> mines.
>>>
>>> Best,
>>> George
>>>
>>> On Sun, Feb 26, 2023 at 1:56 PM Stephen Adolph <twospru...@gmail.com>
>>> wrote:
>>>
>>>> George,
>>>> for DVI use, is that intended for 40 columns?
>>>> Is there a way you could put in a switch to enable 80 column mode?
>>>>
>>>> thx
>>>> steve
>>>>
>>>> On Sat, Feb 11, 2023 at 8:15 PM grima...@gmail.com <grima...@gmail.com>
>>>> wrote:
>>>>
>>>>> Hi all,
>>>>>
>>>>> As previously mentioned, I have been working on Text Sweeper again.
>>>>> I've made a bunch of changed behind the scenes, but the things that will 
>>>>> be
>>>>> noticeable to you:
>>>>>
>>>>>
>>>>>    - Slight graphical changes.
>>>>>    - Better mine generation for denser minefield.
>>>>>    - Controls can be seen by pressing H
>>>>>    - WASD is supported as an alternative to the arrow keys.
>>>>>    - You cannot accidentally click a flagged cell.
>>>>>    - If you click a cell with a Number. If the flags surrounding that
>>>>>    cell equal the number, it will open the non flagged cells (Be careful 
>>>>> :D )
>>>>>    - If you accidentally press LABEL, the screen will fix itself
>>>>>
>>>>> Everything is on github.
>>>>> https://github.com/Grimakis/TextSweeper
>>>>>
>>>>> There are probably still a ton of bugs I didn't find, so let me know
>>>>> if you find any.
>>>>>
>>>>> Enjoy,
>>>>> George
>>>>>
>>>>

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