thanks George. I loaded it (.BA version, the .DO version won't load clean. Runs, but the controls are on top of the bottom half of the board. but I can see it coming together! cheers and thanks Steve
On Sun, Feb 26, 2023 at 4:41 PM grima...@gmail.com <grima...@gmail.com> wrote: > Hi Steve, > > https://github.com/Grimakis/TextSweeper/releases/tag/2.5.1-beta.1 > > I just put together a pre-release of 2.5.1, which I have tested against > the original DVI hardware and it works now in both 40 col and 80 col mode. > Feel free to check it out with your DVI Work Alike solution, and let me > know what you think. > > Best, > George > > On Sun, Feb 26, 2023 at 3:10 PM Stephen Adolph <twospru...@gmail.com> > wrote: > >> [image: ResizerImage574X765.jpg] >> yes, >> I have done a lot of work on making an external 80column video solution >> that is a "DVI work alike" accessible without actually having a DVI. >> >> First you need some driver software on the M100. >> 1) VT100 driver - found here --> >> https://bitchin100.com/wiki/index.php?title=VT100 >> or >> 2) via REX#/REXCPM. >> >> To actually show video on an external monitor, the driver software treats >> Screen1 as RS-232 and Screen2 as serial via a hardware hack to the BCR >> port. So, an external serial terminal can be used to show the video info. >> >> Then you need a solution for serial terminal. >> There are 2 >> 1) MVT100 video adapter, based on the Geoff VT100 serial terminal board >> --> https://bitchin100.com/wiki/index.php?title=VT100 >> or >> 2) the MVT100 windows application found here --> >> http://club100.org/memfiles/index.php?direction=&order=&directory=Steve%20Adolph/MVT100%20for%20PC& >> >> Anyhow, I find external video quite nice to have but I never appreciated >> the DVI much myself. Had 2, sold them both. >> >> >> >> >> On Sun, Feb 26, 2023 at 2:50 PM grima...@gmail.com <grima...@gmail.com> >> wrote: >> >>> I see, when you say your DVI software do you mean the software that >>> emulates the DVI itself? >>> >>> Modifying the print statements is definitely doable, and I can add that >>> to my TODOs. >>> >>> However, as someone who uses the DVI, I personally do like the 40 column >>> mode. Being able to switch between 40 and 80 col on demand is useful in my >>> opinion. Very similar to how the Apple II works: 40col is just more legible >>> in a lot of situations. >>> >>> -George >>> >>> On Sun, Feb 26, 2023 at 2:42 PM Stephen Adolph <twospru...@gmail.com> >>> wrote: >>> >>>> my stuff doesn't support 40 columns. that's why I was asking! >>>> To me, 40 column mode on the DVI seems silly, but that's just me. >>>> >>>> Anyways, if you don't want to adapt the print@ statements, I get it. >>>> thanks anyways. >>>> >>>> >>>> On Sun, Feb 26, 2023 at 2:40 PM grima...@gmail.com <grima...@gmail.com> >>>> wrote: >>>> >>>>> I think the way I would prefer to handle it would be to check the >>>>> initial setting of 40/80 when the program starts, switch the screen to 40, >>>>> and then switch back on exit. >>>>> >>>>> Do you know is there a way to switch to 40 columns mode without >>>>> calling WIDTH? I assume if I use any keywords exclusive to Disk Basic it >>>>> will break compatibility with regular Basic. >>>>> >>>>> Best, >>>>> George >>>>> >>>>> On Sun, Feb 26, 2023 at 2:17 PM Stephen Adolph <twospru...@gmail.com> >>>>> wrote: >>>>> >>>>>> George, >>>>>> I think it would be fine to use only 40 columns. >>>>>> just make it tolerate 80 cols wide. >>>>>> (all of my DVI software assumes 80 columns). >>>>>> thoughts? >>>>>> Steve >>>>>> >>>>>> >>>>>> >>>>>> On Sun, Feb 26, 2023 at 2:09 PM grima...@gmail.com < >>>>>> grima...@gmail.com> wrote: >>>>>> >>>>>>> Hi Steve, >>>>>>> >>>>>>> As of right now, it’s supporting only 40col mode. >>>>>>> >>>>>>> Currently, the way I am taking advantage of the DVI and T200 larger >>>>>>> displays are to have the Controls/Help screen displayed below the game >>>>>>> screen (preventing the need to switch between the two) >>>>>>> >>>>>>> As others have mentioned, I could allow for an actual larger >>>>>>> minefield. However, at this time, I don’t have plans for that. >>>>>>> >>>>>>> My primary goals in the short terms are to improve the base game >>>>>>> experience, which in my mind is oriented around the M100, as well as to >>>>>>> ensure that same experience is achieved on the T200 and DVI. >>>>>>> >>>>>>> If I were to support 80-col mode at this time, I would basically >>>>>>> just end up leaving the right hand 40 columns empty. >>>>>>> >>>>>>> The next few things I’m working on: >>>>>>> 1. Reduce size of TSWEEP.BA in memory >>>>>>> 2. Compact some of the array vars I’m using to require less RAM. >>>>>>> 3. Add a few different pre-canned difficulty level aside from the >>>>>>> Standard/Custom I have today. >>>>>>> 4. Increase performance of the screen redrawing routine. >>>>>>> 5. Increase overall performance of the DFS algorithm when revealing >>>>>>> mines. >>>>>>> >>>>>>> Best, >>>>>>> George >>>>>>> >>>>>>> On Sun, Feb 26, 2023 at 1:56 PM Stephen Adolph <twospru...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> George, >>>>>>>> for DVI use, is that intended for 40 columns? >>>>>>>> Is there a way you could put in a switch to enable 80 column mode? >>>>>>>> >>>>>>>> thx >>>>>>>> steve >>>>>>>> >>>>>>>> On Sat, Feb 11, 2023 at 8:15 PM grima...@gmail.com < >>>>>>>> grima...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Hi all, >>>>>>>>> >>>>>>>>> As previously mentioned, I have been working on Text Sweeper >>>>>>>>> again. I've made a bunch of changed behind the scenes, but the things >>>>>>>>> that >>>>>>>>> will be noticeable to you: >>>>>>>>> >>>>>>>>> >>>>>>>>> - Slight graphical changes. >>>>>>>>> - Better mine generation for denser minefield. >>>>>>>>> - Controls can be seen by pressing H >>>>>>>>> - WASD is supported as an alternative to the arrow keys. >>>>>>>>> - You cannot accidentally click a flagged cell. >>>>>>>>> - If you click a cell with a Number. If the flags surrounding >>>>>>>>> that cell equal the number, it will open the non flagged cells (Be >>>>>>>>> careful >>>>>>>>> :D ) >>>>>>>>> - If you accidentally press LABEL, the screen will fix itself >>>>>>>>> >>>>>>>>> Everything is on github. >>>>>>>>> https://github.com/Grimakis/TextSweeper >>>>>>>>> >>>>>>>>> There are probably still a ton of bugs I didn't find, so let me >>>>>>>>> know if you find any. >>>>>>>>> >>>>>>>>> Enjoy, >>>>>>>>> George >>>>>>>>> >>>>>>>>