>[EMAIL PROTECTED] wrote: > > And also this from ot list of developer docs: >> http://maemo.org/platform/docs/howtos/howto_game_startup_bora.html >> > >Althought I never considered this game startup/pause screen a >good idea worth of implementing in any game but it is probably >just me :-) > >To me it seem like it is result of typical Nokia >non-multitasking way of implementing games in phones. Perfect >for phone but not needed in proper multitasking environment >with multiple windows and window/task manager. >Second reason might be that the trick with >SDL_VIDEO_X11_WMCLASS was not known in early IT2005 times so >this was a way to avoid the missing icon in task manager. > >Frantisek
The game startup screen meant for many things like e.g.: * make all games startup look the same * easy to make basic GUI for game setup (input methods do not work in SDL) * somehow easier to hook the game startup screen to D-Bus/GConf/system events/etc. Br, --jakub _______________________________________________ maemo-developers mailing list [email protected] https://maemo.org/mailman/listinfo/maemo-developers
