>[EMAIL PROTECTED] wrote:
>  > And also this from ot list of developer docs:
>> http://maemo.org/platform/docs/howtos/howto_game_startup_bora.html
>> 
>
>Althought I never considered this game startup/pause screen a 
>good idea worth of implementing in any game but it is probably 
>just me :-)
>
>To me it seem like it is result of typical Nokia 
>non-multitasking way of implementing games in phones. Perfect 
>for phone but not needed in proper multitasking environment 
>with multiple windows and window/task  manager. 
>Second reason might be that the trick with 
>SDL_VIDEO_X11_WMCLASS was not known in early IT2005 times so 
>this was a way to avoid the missing icon in task manager.
>
>Frantisek

The game startup screen meant for many things like e.g.:
 * make all games startup look the same
 * easy to make basic GUI for game setup (input methods do not work in
SDL)
 * somehow easier to hook the game startup screen to D-Bus/GConf/system
events/etc.

Br,

--jakub

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