http://bugs.freedesktop.org/show_bug.cgi?id=13395





------- Comment #2 from [EMAIL PROTECTED]  2007-11-27 02:20 PST -------
(In reply to comment #1)
> The check for a multiple of four size is only done for compressed textures.
> That's a requirement for S3TC and FXT1.

Thanks for the reply. The check specifies that, if the subtexture is not of the
multiple of four size, it must be equal to the original texture size (width ==
destTex->Width, ...), which should a muliple of 2, according to the OGL
glTexImage2D() definition.

I wonder why this limitation is not explicilty stated in the OGL
glTexSubImage2D() definition.


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