http://bugs.freedesktop.org/show_bug.cgi?id=13395
------- Comment #2 from [EMAIL PROTECTED] 2007-11-27 02:20 PST ------- (In reply to comment #1) > The check for a multiple of four size is only done for compressed textures. > That's a requirement for S3TC and FXT1. Thanks for the reply. The check specifies that, if the subtexture is not of the multiple of four size, it must be equal to the original texture size (width == destTex->Width, ...), which should a muliple of 2, according to the OGL glTexImage2D() definition. I wonder why this limitation is not explicilty stated in the OGL glTexSubImage2D() definition. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev