http://bugs.freedesktop.org/show_bug.cgi?id=13395
------- Comment #4 from [EMAIL PROTECTED] 2007-11-28 05:12 PST ------- Brian, Ian, Thanks for the comments. Please note, that I am referring to glTexSubImage2D() and not to glCompressedTexSubImage(), you cited in the reply. The extension specification says, as far as the former function is concerned, that the width, height *don't* have to ba a multiple of four, *if* xoffset = yoffset = 0: * <width> is not a multiple of four or equal to TEXTURE_WIDTH, unless <xoffset> and <yoffset> are both zero. I think the teximage.c:subtexture_error_check2(), called in glTexSubImage2D(), discriminates the above case. What is your opinion? (To summarize: texture is loaded and compressed via glTexImage2D(), and modified via glTexSubImage2D().) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev