http://bugs.freedesktop.org/show_bug.cgi?id=13395
------- Comment #3 from [EMAIL PROTECTED] 2007-11-27 11:02 PST ------- (In reply to comment #2) > I wonder why this limitation is not explicilty stated in the OGL > glTexSubImage2D() definition. Because it's not part of core OpenGL. It is a requirement added by an extension. It is documented in the specification for the relevant extensions. See: http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt "CompressedTexSubImage2D will result in an INVALID_OPERATION error only if one of the following conditions occurs: * <width> is not a multiple of four or equal to TEXTURE_WIDTH. * <height> is not a multiple of four or equal to TEXTURE_HEIGHT. * <xoffset> or <yoffset> is not a multiple of four." -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev