I think if it is limited to using EC++ then that will act as a guideline too.

~Plug.

On Tue, Jan 6, 2009 at 12:33 AM, Zack Rusin <za...@vmware.com> wrote:
> On Monday 05 January 2009 17:23:40 Ian Romanick wrote:
>> 2. Linking with C++ libraries causes problems with applications.
>>
>> So far, a fair portion of my GLSL compiler work has been re-creating a
>> C++-like object heirarchy and management system.  Frankly, the code
>> would be much better (for all definitions of better) if I could just
>> use C++.
>>
>> Has issue #2 been resolved?  I recall that, for example, if ID's
>> Quake3 binary dynamically linked with a library that dynamically
>> linked with a different version of libstdc++, it would explode.  Is
>> that still the case?  If this is still a problem, will it affect LLVM
>> usage in Mesa?
>
> LLVM is a bunch of static libs so we can easily impose stdc++ version on them
> that Mesa would be fine with. So LLVM will be ok.
> If different versions of stdc++ are a worry, I'd suggest writing a super 
> simple
> GL app that links to libstdc++5 and then link GL to libstdc++6 and seeing what
> happens (even if it burns I honestly think that a disclaimer saying that 10
> year old apps that link to libstdc++5 won't work with newest Mesa without
> recompiling is not a huge issue)
> Oh, and from what you wrote it sounds like, at least right now, you don't need
> stdc++.
>
> z
>
>
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