On Wed, 2009-01-07 at 11:45 -0800, Ian Romanick wrote: > That was kind of the original question. Is there an ABI issue? The > only way for applications to get at the GLSL compiler is through the > GL interface. The GL interface is entirely C-based and *must* remain > unchanged. The application has no way to know what we used for the > internals. Technically, we ought to be able to do it in Cobol, but we > don't hate ourselves that much.
Using C++ will be visible to applications as you'll be pulling in C++ libraries and all of their ABI problems. -- keith.pack...@intel.com
signature.asc
Description: This is a digitally signed message part
------------------------------------------------------------------------------ Check out the new SourceForge.net Marketplace. It is the best place to buy or sell services for just about anything Open Source. http://p.sf.net/sfu/Xq1LFB
_______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev