On Sat, 2009-08-22 at 16:55 +0200, Roland Scheidegger wrote: > It seems to break (all of) doom3's (vertex, at least) shaders however. > At least with r200, here's the doom3 output for the main r200 vertex > shader (others break in exactly the same way).
With i965 too. FWIW, I filed bugs for Doom 3 and a few other games which are broken with the shader rework: https://bugs.freedesktop.org/buglist.cgi?quicksearch=asm-shader-rework-1 -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 760BDD22
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