On Sat, 2009-08-22 at 16:55 +0200, Roland Scheidegger wrote:
> It seems to break (all of) doom3's (vertex, at least) shaders however.
> At least with r200, here's the doom3 output for the main r200 vertex
> shader (others break in exactly the same way).

With i965 too. 

FWIW, I filed bugs for Doom 3 and a few other games which are broken
with the shader rework:
https://bugs.freedesktop.org/buglist.cgi?quicksearch=asm-shader-rework-1

-- 
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD22

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