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Roland Scheidegger wrote:

> glprogs/R200_interaction.vp
> GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
> unexpected $undefined
> 
> error at 34:
> ariant ;
> 
> # this is slightly simpler than the ARB interaction,
> # because the R200 can only emit six texture coordinates,

So... the shader doesn't start with "!!ARBvp1.0"?  I'm surprised *any*
shader assembler accepts that. :(  It seems that Doom3 (and related
games) is busted on Intel as well, so I'll do some testing there.

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