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Philipp Heise wrote:
> Ian Romanick wrote:
>> Roland Scheidegger wrote:
>>
>>> glprogs/R200_interaction.vp
>>> GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
>>> unexpected $undefined
>> Okay.  I posted a patch to bug #23457 that should fix this.  Could you
>> give it a test on R200, and let me know?  I've only run this on my
>> laptop, and I don't have Doom3 installed there.  I haven't yet tested it
>> in-game.
> 
> Hi Ian,
> 
> thanks for your great work!
> The problem is not the header of the vp, but the additional carriage
> return at the end of each line ... DOS newline-format. Therefore the
> parser fails at the end of the header line. The attached patch should
> fix the problem.

Oh good grief!  It's always the little things.  Hmm... Unix uses \n, and
DOS uses \r\n.  Don't Macs use \r?  If that's the case, the proposed
patch could cause the line numbers to be incorrect if the shaders are
authored on Macs.  I should be able to whip up a patch that will handle
that case, but it will have to wait until later today.  Thanks for
tracking this down.

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