On Mon, Jan 4, 2010 at 11:12 PM, Luca Barbieri <l...@luca-barbieri.com> wrote:
> It is implemented by adding a new depth/stencil native attachment.
> While depth seems to work even without this, due to the Mesa state tracker 
> creating it itself, this is the way other DRI2 drivers work and might work 
> better in some cases.
> If we pass to validate a non-existent attachment or 
> NATIVE_ATTACHMENT_DEPTH_STENCIL: for a surface without a depth/stencil 
> format, we simply return 0 rather than asserting. This simplifies the common 
> code.
I left out depth/stencil attachment because I could not think of a good reason
for it.  Do you have an example that it is better to ask the display server for
a depth/stencil buffer than asking the pipe driver?

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