At 18:31 23-2-99 +0100, you wrote:
>At 02:02 PM 2/23/99 +0100, you wrote:
>
>>I want to arrange the whole soundtrack maybe with some other composers. We
>>could make Moonsound versions of the music. Or maybe it's wise to keep the
>>original music. It helps to set the atmosphere. Snatcher without SCC? Hmmmm,
>>I don't know. 
>
>I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
>Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are
>enough options to play the original music.
>
>If a reprogramming is done, why not allow the user to select either
>original music or re-arranged music?
>
>>[Ripping GFX from PSX version]
>>
>>So how do you want to "snatch" these graphics? I own a Explorer so I can
>>grab some pictures. But animations would be a problem.
>
>Another option is to rip GFX directly from CD, by writing the appropriate
>converter. If the file format is not too difficult, this will work very well.
>
>>Another problem is
>>the size of the pictures and the amount of colors used. It has to be screen
>>8 or even 12.
>
>Or we could finally make a GFX9000 game...
>GFX9000 can display 15bit pictures, which is the highest color depth that
>the PSX supports.
>

hmmmmm.... I don't think this is a very good idea, as not many people 
own a gfx9000 (including me) but it is a nice idea to make a gfx9000 version
too.

>>[Editing as GIF or BMP]
>>
>>Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
>
>Ever heard of the term "cross-development"? The professionals use it all
>the time.
>
>>BMP or GIF files can't be used on MSX directely, so we cannot use them. 
>
>Writing a BMP to screen 5 converter is much easier than writing a game like
>Snatcher...
>


greetings

pepijn


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